blockheight mechanism
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@@ -246,6 +246,15 @@ ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
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bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
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{
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return true;
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}
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cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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{
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return nullptr;
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