From 60b7f5f23d117d48f230f80371b2adf13b85a09e Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 25 Jan 2014 19:00:50 +0000 Subject: [PATCH] Attack() is no longer always called --- src/Mobs/AggressiveMonster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index a4b3eede1..f2f0c404c 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -50,9 +50,9 @@ void cAggressiveMonster::InStateChasing(float a_Dt) void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) { - super::EventSeePlayer(a_Entity); if (!((cPlayer *)a_Entity)->IsGameModeCreative()) { + super::EventSeePlayer(a_Entity); m_EMState = CHASING; } }