From 57f8d2a55e2a20e255a64d46746eb3e58944ef6b Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 15 Oct 2014 15:31:06 +0200 Subject: [PATCH] Adding enchantments directly instead of first getting the name of it. --- src/ItemGrid.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 5621c00fd..cd77d52e1 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -647,7 +647,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s for (int j = 0; j <= NumEnchantments; j++) { cEnchantments Enchantment = cEnchantments::GenerateEnchantmentFromVector(Enchantments, Noise.IntNoise2DInt(NumEnchantments, i)); - CurrentLoot.m_Enchantments.AddFromString(Enchantment.ToString()); + CurrentLoot.m_Enchantments.Add(Enchantment); cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment); }