diff --git a/src/Chunk.cpp b/src/Chunk.cpp index b3c1896dc..3eb46213c 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -2589,6 +2589,22 @@ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl +void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration); + } // for itr - LoadedByClient[] +} + + + + + void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) @@ -2733,6 +2749,22 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation +void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendRemoveEntityEffect(a_Entity, a_EffectID); + } // for itr - LoadedByClient[] +} + + + + + void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) diff --git a/src/Chunk.h b/src/Chunk.h index a5bc9863b..1d762c0ca 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -267,6 +267,7 @@ public: void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -276,6 +277,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); + void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index f2195741d..53b595545 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -445,6 +445,22 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa +void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration); +} + + + + + void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); @@ -589,6 +605,23 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat +void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastRemoveEntityEffect(a_Entity, a_EffectID, a_Exclude); +} + + + + + void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); diff --git a/src/ChunkMap.h b/src/ChunkMap.h index f079c9a1b..dcc6abdc3 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -64,6 +64,7 @@ public: void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -73,6 +74,7 @@ public: void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); + void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index b2485a8e2..e057c25fe 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -557,12 +557,12 @@ void cPlayer::FoodPoison(int a_NumTicks) m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); if (!HasBeenFoodPoisoned) { - m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER); + m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); SendHealth(); } else { - m_ClientHandle->SendEntityEffect(*this, E_EFFECT_HUNGER, 0, 20); + m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds. } } @@ -1710,7 +1710,7 @@ void cPlayer::HandleFood(void) } else { - m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER); // remove the "Hunger" effect. + m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect. } // Apply food exhaustion that has accumulated: diff --git a/src/World.cpp b/src/World.cpp index 9ec389be9..35887c07d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1813,6 +1813,15 @@ void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl +void cWorld::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration, a_Exclude); +} + + + + + void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); @@ -1911,6 +1920,15 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, +void cWorld::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastRemoveEntityEffect(a_Entity, a_EffectID, a_Exclude); +} + + + + + void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); diff --git a/src/World.h b/src/World.h index 5cd8b41b6..16d7f5146 100644 --- a/src/World.h +++ b/src/World.h @@ -153,6 +153,7 @@ public: void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -163,6 +164,7 @@ public: void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); + void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);