From 4f26f11dc77ab032feec8c746fc6ddaa1ea44057 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 3 Aug 2013 20:26:50 +0200 Subject: [PATCH] Added cWorld::DoWithChunk() function. This will be used by the blocktracers to gain direct access to chunk data. --- source/ChunkMap.cpp | 15 +++++++++++++++ source/ChunkMap.h | 4 ++++ source/World.cpp | 9 +++++++++ source/World.h | 3 +++ 4 files changed, 31 insertions(+) diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index 9a9e0dcf6..0d49ce9c4 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -713,6 +713,21 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i +bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + return false; + } + return a_Callback.Item(Chunk); +} + + + + + void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSLayers); diff --git a/source/ChunkMap.h b/source/ChunkMap.h index 899f290c5..183031808 100644 --- a/source/ChunkMap.h +++ b/source/ChunkMap.h @@ -35,6 +35,7 @@ typedef cItemCallback cDispenserCallback; typedef cItemCallback cDropperCallback; typedef cItemCallback cDropSpenserCallback; typedef cItemCallback cFurnaceCallback; +typedef cItemCallback cChunkCallback; @@ -79,6 +80,9 @@ public: /// a_Player rclked block entity at the coords specified, handle it void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); + /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback + bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); + /// Wakes up simulators for the specified block void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); diff --git a/source/World.cpp b/source/World.cpp index 880f6e5b2..03e086148 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -832,6 +832,15 @@ bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_ +bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) +{ + return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + void cWorld::GrowTree(int a_X, int a_Y, int a_Z) { if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) diff --git a/source/World.h b/source/World.h index 9de00ceec..52d634769 100644 --- a/source/World.h +++ b/source/World.h @@ -404,6 +404,9 @@ public: /// a_Player is using block entity at [x, y, z], handle that: void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } + + /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback + bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, char a_SaplingMeta); // tolua_export