Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
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+100
-26
@@ -205,14 +205,6 @@
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RelativePath="..\source\cChatColor.h"
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RelativePath="..\source\cChestEntity.cpp"
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RelativePath="..\source\cChestEntity.h"
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RelativePath="..\source\cChunk.cpp"
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@@ -379,6 +371,14 @@
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RelativePath="..\source\cNoise.inc"
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RelativePath="..\source\cPiston.cpp"
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RelativePath="..\source\cPiston.h"
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RelativePath="..\source\cPlugin.cpp"
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@@ -511,10 +511,6 @@
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RelativePath="..\source\Endianness.h"
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RelativePath="..\source\FileDefine.h"
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RelativePath="..\source\Globals.cpp"
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@@ -539,6 +535,31 @@
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RelativePath="..\source\Globals.h"
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</File>
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<File
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RelativePath="..\source\LeakFinder.cpp"
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<FileConfiguration
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Name="Debug|Win32"
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"
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<FileConfiguration
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Name="Release|Win32"
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UsePrecompiledHeader="0"
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RelativePath="..\source\LuaFunctions.h"
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@@ -555,10 +576,6 @@
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RelativePath="..\source\Matrix4f.h"
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RelativePath="..\source\MCSocket.h"
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RelativePath="..\source\MemoryLeak.h"
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@@ -568,11 +585,28 @@
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RelativePath="..\source\PacketID.h"
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RelativePath="..\source\StackWalker.cpp"
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RelativePath="..\source\ptr_cChunk.h"
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RelativePath="..\source\StackWalker.h"
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@@ -1022,6 +1056,10 @@
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RelativePath="..\source\packets\cPacket_WindowOpen.h"
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</File>
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<File
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RelativePath="..\source\PacketID.h"
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</Filter>
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<Filter
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Name="Mobs"
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@@ -1202,6 +1240,14 @@
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RelativePath="..\source\cBlockToPickup.h"
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</File>
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<File
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RelativePath="..\source\cChestEntity.cpp"
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</File>
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<File
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RelativePath="..\source\cChestEntity.h"
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</File>
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<File
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RelativePath="..\source\cDoors.h"
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@@ -1250,14 +1296,6 @@
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RelativePath="..\source\cPickup.h"
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</File>
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<File
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RelativePath="..\source\cPiston.cpp"
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</File>
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<File
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RelativePath="..\source\cPiston.h"
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</File>
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<File
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RelativePath="..\source\cPlayer.cpp"
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@@ -1489,6 +1527,22 @@
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RelativePath="..\source\Bindings.cpp"
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<FileConfiguration
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Name="Release|Win32"
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"
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<File
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RelativePath="..\source\Bindings.h"
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@@ -1579,6 +1633,26 @@
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<Filter
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Name="World storage"
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<File
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RelativePath="..\source\WorldStorage.cpp"
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<File
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RelativePath="..\source\WorldStorage.h"
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</File>
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<File
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RelativePath="..\source\WSSCompact.cpp"
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</File>
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<File
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RelativePath="..\source\WSSCompact.h"
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</Filter>
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<File
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RelativePath="..\makefile"
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