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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;

Global player-kicking function (cServer, cRoot);
More char * -> AString conversion

git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-01 22:38:03 +00:00
parent 28ff03fcfe
commit 48d30d6ab4
25 changed files with 702 additions and 324 deletions

View File

@@ -451,30 +451,6 @@
RelativePath="..\source\cSimulatorManager.h"
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<File
RelativePath="..\source\cSocket.cpp"
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</File>
<File
RelativePath="..\source\cSocket.h"
>
</File>
<File
RelativePath="..\source\cTCPLink.cpp"
>
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<File
RelativePath="..\source\cTCPLink.h"
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<File
RelativePath="..\source\cTimer.cpp"
>
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<File
RelativePath="..\source\cTimer.h"
>
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<File
RelativePath="..\source\cTracer.cpp"
>
@@ -1466,6 +1442,22 @@
RelativePath="..\source\cSleep.h"
>
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<File
RelativePath="..\source\cSocket.cpp"
>
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<File
RelativePath="..\source\cSocket.h"
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<File
RelativePath="..\source\cTCPLink.cpp"
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RelativePath="..\source\cTCPLink.h"
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RelativePath="..\source\cThread.cpp"
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@@ -1474,6 +1466,14 @@
RelativePath="..\source\cThread.h"
>
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<File
RelativePath="..\source\cTimer.cpp"
>
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<File
RelativePath="..\source\cTimer.h"
>
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</Filter>
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Name="Bindings"