From 442c1d96fc77a91b917c7a7aefb7f8f23c0a7e10 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 3 Mar 2014 20:55:04 +0100 Subject: [PATCH] Fixed previous weather changes. cWorld::GetDefaultWeatherInterval() returns -1 for unknown weather. --- src/World.cpp | 6 +++--- src/World.h | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/World.cpp b/src/World.cpp index 58d50d3a8..6ee0def91 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -325,8 +325,8 @@ int cWorld::GetDefaultWeatherInterval(eWeather a_Weather) } default: { - LOGWARNING("Missing default weather interval for weather %d.", a_Weather); - return 1200; + LOGWARNING("%s: Missing default weather interval for weather %d.", __FUNCTION__, a_Weather); + return -1; } } // switch (Weather) } @@ -348,7 +348,7 @@ void cWorld::SetWeather(eWeather a_NewWeather) m_WeatherInterval = GetDefaultWeatherInterval(a_NewWeather); // The weather can't be found: - if (m_WeatherInterval == 1200) + if (m_WeatherInterval < 0) { return; } diff --git a/src/World.h b/src/World.h index 27f1482e5..93397c014 100644 --- a/src/World.h +++ b/src/World.h @@ -139,7 +139,8 @@ public: BroadcastTimeUpdate(); } - /** Returns the default weather interval for the specific weather type */ + /** Returns the default weather interval for the specific weather type. + Returns -1 for any unknown weather. */ int GetDefaultWeatherInterval(eWeather a_Weather); /** Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */