diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index ee7ce06ac..f4e89367b 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -255,8 +255,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R void cEntity::SetYawFromSpeed(void) { - const double EPS = 0.0000001; - if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS)) + if ((abs(m_Speed.x) < std::numeric_limits::epsilon()) && (abs(m_Speed.z) < std::numeric_limits::epsilon())) { // atan2() may overflow or is undefined, pick any number SetYaw(0); @@ -1236,7 +1235,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) if (GetWorld()->GetWorldAge() % 2 == 0) { double SpeedSqr = GetSpeed().SqrLength(); - if (SpeedSqr == 0.0) + if (SpeedSqr < std::numeric_limits::epsilon()) { // Speed is zero, send this to clients once only as well as an absolute position if (!m_bHasSentNoSpeed) @@ -1476,8 +1475,7 @@ void cEntity::SetWidth(double a_Width) void cEntity::AddPosX(double a_AddPosX) { - m_Pos.x += a_AddPosX; - + m_Pos.x += a_AddPosX; } @@ -1485,8 +1483,7 @@ void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosY(double a_AddPosY) { - m_Pos.y += a_AddPosY; - + m_Pos.y += a_AddPosY; } @@ -1494,8 +1491,7 @@ void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosZ(double a_AddPosZ) { - m_Pos.z += a_AddPosZ; - + m_Pos.z += a_AddPosZ; } @@ -1505,8 +1501,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) { m_Pos.x += a_AddPosX; m_Pos.y += a_AddPosY; - m_Pos.z += a_AddPosZ; - + m_Pos.z += a_AddPosZ; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 2df66e353..f4080f8aa 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -237,9 +237,9 @@ public: void AddPosY (double a_AddPosY); void AddPosZ (double a_AddPosZ); void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ); - void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);} + void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x, a_AddPos.y, a_AddPos.z); } void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ); - void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);} + void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x, a_AddSpeed.y, a_AddSpeed.z); } void AddSpeedX (double a_AddSpeedX); void AddSpeedY (double a_AddSpeedY); void AddSpeedZ (double a_AddSpeedZ);