From 404cf5dcfdeeb1f5af129039d9eaaf134a4dd3e0 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Thu, 2 Jul 2015 16:13:40 -0600 Subject: [PATCH] Farmland is now listed as an opaque block. Changed spread light falloff for farmland to what it was originally. --- src/BlockInfo.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 44b1772e2..c0ae5e945 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -86,7 +86,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1; - a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 15; + a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1; @@ -204,7 +204,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true; a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true; - a_Info[E_BLOCK_FARMLAND ].m_Transparent = true; a_Info[E_BLOCK_FENCE ].m_Transparent = true; a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_FIRE ].m_Transparent = true;