Add heraldry names to banner pattern API docs
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@ -13242,6 +13242,175 @@ end
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}, -- ConstantGroups
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}, -- cWindow
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BannerPattern =
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{
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Desc = [[
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An enumeration of banner patterns.
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]],
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Constants =
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{
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BottomStripe =
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{
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Notes = "A base pattern."
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},
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TopStripe =
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{
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Notes = "A chief pattern."
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},
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LeftStripe =
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{
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Notes = "A pale dexter pattern."
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},
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RightStripe =
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{
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Notes = "A pale sinister pattern."
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},
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CenterStripeVertical =
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{
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Notes = "A pale pattern."
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},
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MiddleStripeHorizontal =
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{
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Notes = "A fess pattern."
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},
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DownRightStripe =
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{
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Notes = "A bend pattern."
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},
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DownLeftStripe =
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{
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Notes = "A bend sinister pattern."
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},
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SmallVerticalStripes =
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{
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Notes = "A paly pattern."
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},
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DiagonalCross =
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{
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Notes = "A saltire pattern."
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},
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SquareCross =
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{
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Notes = "A cross pattern."
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},
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LeftOfDiagonal =
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{
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Notes = "A per bend sinister pattern."
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},
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RightOfUpsideDownDiagonal =
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{
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Notes = "A per bend pattern."
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},
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LeftOfUpsideDownDiagonal =
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{
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Notes = "A per bend inverted pattern."
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},
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RightOfDiagonal =
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{
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Notes = "A per bend sinister inverted pattern."
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},
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VerticalHalfLeft =
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{
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Notes = "A per pale pattern."
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},
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VerticalHalfRight =
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{
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Notes = "A per pale inverted pattern."
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},
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HorizontalHalfTop =
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{
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Notes = "A per fess pattern."
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},
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HorizontalHalfBottom =
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{
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Notes = "A per fess inverted pattern."
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},
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BottomLeftCorner =
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{
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Notes = "A base dexter canton pattern."
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},
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BottomRightCorner =
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{
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Notes = "A base sinister canton pattern."
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},
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TopLeftCorner =
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{
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Notes = "A chief dexter canton pattern."
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},
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TopRightCorner =
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{
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Notes = "A chief sinister canton pattern."
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},
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BottomTriangle =
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{
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Notes = "A chevron pattern."
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},
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TopTriangle =
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{
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Notes = "An inverted chevron pattern."
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},
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BottomTriangleSawtooth =
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{
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Notes = "A base indented pattern."
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},
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TopTriangleSawtooth =
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{
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Notes = "A chief indented pattern."
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},
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MiddleCircle =
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{
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Notes = "A roundel pattern."
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},
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MiddleRhombus =
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{
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Notes = "A lozenge pattern."
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},
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Border =
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{
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Notes = "A bordure pattern."
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},
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CurlyBorder =
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{
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Notes = "A bordure indented pattern."
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},
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Brick =
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{
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Notes = "A field masoned pattern."
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},
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Gradient =
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{
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Notes = "A gradient pattern."
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},
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GradientUpsideDown =
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{
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Notes = "A base gradient pattern."
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},
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Creeper =
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{
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Notes = "A creeper charge pattern."
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},
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Skull =
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{
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Notes = "A skull charge pattern."
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},
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Flower =
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{
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Notes = "A flower charge pattern."
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},
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Mojang =
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{
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Notes = "A... thing."
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},
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Globe =
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{
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Notes = "A globe."
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},
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Piglin =
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{
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Notes = "A snoot."
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},
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},
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},
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BossBarColor =
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{
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Desc = [[
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