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Add heraldry names to banner pattern API docs

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Tiger Wang 2021-03-15 11:07:54 +00:00
parent 243083e01a
commit 3e3c30496d

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@ -13242,6 +13242,175 @@ end
}, -- ConstantGroups
}, -- cWindow
BannerPattern =
{
Desc = [[
An enumeration of banner patterns.
]],
Constants =
{
BottomStripe =
{
Notes = "A base pattern."
},
TopStripe =
{
Notes = "A chief pattern."
},
LeftStripe =
{
Notes = "A pale dexter pattern."
},
RightStripe =
{
Notes = "A pale sinister pattern."
},
CenterStripeVertical =
{
Notes = "A pale pattern."
},
MiddleStripeHorizontal =
{
Notes = "A fess pattern."
},
DownRightStripe =
{
Notes = "A bend pattern."
},
DownLeftStripe =
{
Notes = "A bend sinister pattern."
},
SmallVerticalStripes =
{
Notes = "A paly pattern."
},
DiagonalCross =
{
Notes = "A saltire pattern."
},
SquareCross =
{
Notes = "A cross pattern."
},
LeftOfDiagonal =
{
Notes = "A per bend sinister pattern."
},
RightOfUpsideDownDiagonal =
{
Notes = "A per bend pattern."
},
LeftOfUpsideDownDiagonal =
{
Notes = "A per bend inverted pattern."
},
RightOfDiagonal =
{
Notes = "A per bend sinister inverted pattern."
},
VerticalHalfLeft =
{
Notes = "A per pale pattern."
},
VerticalHalfRight =
{
Notes = "A per pale inverted pattern."
},
HorizontalHalfTop =
{
Notes = "A per fess pattern."
},
HorizontalHalfBottom =
{
Notes = "A per fess inverted pattern."
},
BottomLeftCorner =
{
Notes = "A base dexter canton pattern."
},
BottomRightCorner =
{
Notes = "A base sinister canton pattern."
},
TopLeftCorner =
{
Notes = "A chief dexter canton pattern."
},
TopRightCorner =
{
Notes = "A chief sinister canton pattern."
},
BottomTriangle =
{
Notes = "A chevron pattern."
},
TopTriangle =
{
Notes = "An inverted chevron pattern."
},
BottomTriangleSawtooth =
{
Notes = "A base indented pattern."
},
TopTriangleSawtooth =
{
Notes = "A chief indented pattern."
},
MiddleCircle =
{
Notes = "A roundel pattern."
},
MiddleRhombus =
{
Notes = "A lozenge pattern."
},
Border =
{
Notes = "A bordure pattern."
},
CurlyBorder =
{
Notes = "A bordure indented pattern."
},
Brick =
{
Notes = "A field masoned pattern."
},
Gradient =
{
Notes = "A gradient pattern."
},
GradientUpsideDown =
{
Notes = "A base gradient pattern."
},
Creeper =
{
Notes = "A creeper charge pattern."
},
Skull =
{
Notes = "A skull charge pattern."
},
Flower =
{
Notes = "A flower charge pattern."
},
Mojang =
{
Notes = "A... thing."
},
Globe =
{
Notes = "A globe."
},
Piglin =
{
Notes = "A snoot."
},
},
},
BossBarColor =
{
Desc = [[