From 3777873f22b8a19ed282be076357d5b3c2eb43ee Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 21 Feb 2014 15:10:31 +0100 Subject: [PATCH] Remove users.ini generation in Player.cpp and use the CheckUsers() Function --- src/Entities/Player.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7a3aaf568..19173592e 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1545,12 +1545,7 @@ void cPlayer::LoadPermissionsFromDisk() } else { - LOGWARN("Regenerating users.ini, player %s will be added to the \"Default\" group", m_PlayerName.c_str()); - IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored"); - IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName"); - - IniFile.SetValue(m_PlayerName, "Groups", "Default"); - IniFile.WriteFile("users.ini"); + cRoot::Get()->GetGroupManager()->CheckUsers(); AddToGroup("Default"); } ResolvePermissions();