diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index e0f0b9222..f419ee09c 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1529,14 +1529,14 @@ void cPlayer::LoadPermissionsFromDisk() std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); if (!Groups.empty()) { - AStringVector Split = StringSplit( Groups, "," ); - for( unsigned int i = 0; i < Split.size(); i++ ) + AStringVector Split = StringSplitAndTrim(Groups, ","); + for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) { - if (!cRoot::Get()->GetGroupManager()->ExistsGroup(Split[i])) + if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr)) { - LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), m_PlayerName.c_str()); + LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str()); } - AddToGroup(Split[i].c_str()); + AddToGroup(*itr); } } else @@ -1544,11 +1544,15 @@ void cPlayer::LoadPermissionsFromDisk() AddToGroup("Default"); } - m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0]; + AString Color = IniFile.GetValue(m_PlayerName, "Color", "-"); + if (!Color.empty()) + { + m_Color = Color[0]; + } } else { - cRoot::Get()->GetGroupManager()->CheckUsers(); + cGroupManager::GenerateDefaultUsersIni(IniFile); AddToGroup("Default"); } ResolvePermissions(); diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp index 5125e7586..33b601e82 100644 --- a/src/GroupManager.cpp +++ b/src/GroupManager.cpp @@ -55,16 +55,27 @@ cGroupManager::cGroupManager() +void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile) +{ + LOGWARN("Regenerating users.ini, all users will be reset"); + a_IniFile.AddHeaderComment(" This file stores the players' groups."); + a_IniFile.AddHeaderComment(" The format is:"); + a_IniFile.AddHeaderComment(" [PlayerName]"); + a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ..."); + + a_IniFile.WriteFile("users.ini"); +} + + + + + void cGroupManager::CheckUsers(void) { cIniFile IniFile; if (!IniFile.ReadFile("users.ini")) { - LOGWARN("Regenerating users.ini, all users will be reset"); - IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored"); - IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName"); - - IniFile.WriteFile("users.ini"); + GenerateDefaultUsersIni(IniFile); return; } diff --git a/src/GroupManager.h b/src/GroupManager.h index 377a54c98..9e1689a76 100644 --- a/src/GroupManager.h +++ b/src/GroupManager.h @@ -19,6 +19,9 @@ public: void LoadGroups(void); void CheckUsers(void); + /** Writes the default header to the specified ini file, and saves it as "users.ini". */ + static void GenerateDefaultUsersIni(cIniFile & a_IniFile); + private: friend class cRoot; cGroupManager();