diff --git a/source/ByteBuffer.cpp b/source/ByteBuffer.cpp index 9ab1e4ca0..912f562f0 100644 --- a/source/ByteBuffer.cpp +++ b/source/ByteBuffer.cpp @@ -39,7 +39,7 @@ cByteBuffer::cByteBuffer(int a_BufferSize) : cByteBuffer::~cByteBuffer() { - delete m_Buffer; + delete[] m_Buffer; } diff --git a/source/ChunkSender.cpp b/source/ChunkSender.cpp index ea5ed91ea..a7afb801c 100644 --- a/source/ChunkSender.cpp +++ b/source/ChunkSender.cpp @@ -55,6 +55,7 @@ cChunkSender::~cChunkSender() bool cChunkSender::Start(cWorld * a_World) { + m_ShouldTerminate = false; m_World = a_World; return super::Start(); } diff --git a/source/World.cpp b/source/World.cpp index 1834a49da..7d095971d 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -217,12 +217,13 @@ cWorld::~cWorld() -cWorld::cWorld( const AString & a_WorldName ) - : m_SpawnMonsterTime( 0.f ) - , m_RSList ( 0 ) - , m_Weather ( eWeather_Sunny ) +cWorld::cWorld(const AString & a_WorldName) : + m_SpawnMonsterTime(0.f), + m_RSList(0), + m_Weather(eWeather_Sunny), + m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :) { - LOG("cWorld::cWorld(%s)", a_WorldName.c_str()); + LOGD("cWorld::cWorld(%s)", a_WorldName.c_str()); m_WorldName = a_WorldName; m_IniFileName = m_WorldName + "/world.ini"; @@ -265,7 +266,7 @@ cWorld::cWorld( const AString & a_WorldName ) m_bAnimals = true; m_SpawnMonsterRate = 10; cIniFile IniFile2("settings.ini"); - if( IniFile2.ReadFile() ) + if (IniFile2.ReadFile()) { m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true ); m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10); @@ -303,7 +304,7 @@ cWorld::cWorld( const AString & a_WorldName ) // Save any changes that the defaults may have done to the ini file: if (!IniFile.WriteFile()) { - LOG("WARNING: Could not write to %s", m_IniFileName.c_str()); + LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); } }