From 295d8e1a6c7d6b4f11b45ffb4de6db640959e519 Mon Sep 17 00:00:00 2001 From: mBornand Date: Fri, 8 May 2020 13:11:14 +0200 Subject: [PATCH] update comment --- src/Generating/Trees.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h index 10fd0f889..c9fa0ec18 100644 --- a/src/Generating/Trees.h +++ b/src/Generating/Trees.h @@ -82,7 +82,7 @@ void GetDarkoakTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB /** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large birch tree */ void GetTallBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); -/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random conifer tree */ +/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random conifer tree. The probability to get a large pine is higher than a spruce tree */ void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large = false); /** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random spruce */