diff --git a/recipes.txt b/recipes.txt index 896c54283..290dc335b 100644 --- a/recipes.txt +++ b/recipes.txt @@ -1,17 +1,19 @@ -#*************************** -# Default Crafting Recipes # -#**************************# -# # -# Coded by: FakeTruth # -# Written by: Aelux # -# # -#**************************# -# -# -# -#******************************************************# -# Basic Notation Help +#***********************************# +# Default Crafting Recipes # +#***********************************# +# # +# Coded by: FakeTruth # +# Written by: Aelux # +# # +# Contributors: Luksor # +# xoft # +# # +#***********************************# + + + #******************************************************# +# Basic Notation Help # # 1x1,1:1:17:1@5:4 -> Produces 4 Planks # @@ -23,258 +25,340 @@ # "Y" axis. The "X" is the horizantle axis and # the "Y" is the vertical axis. # -# Syntax- x,x:y::@: +# Syntax: ,,,...@ +# = x +# = x:y:: +# = : + + +#--------------------Basic EXAMPLE--------------------- # +# Example- 3x3,2:3:280:8@5:2 +# +# Recipe- w=3,h=3,x=2,y=3,Item=Stick,Amount=8 +# Result- 2 Wood Planks (2 of ItemID 5) +# +# Table grid is set to 3 by 3 (O = empty, X = full) +# +---+ +# |OOO| +# |OOO| +# |OXO| +# +---+ # -# -#--------------------Basic EXAMPLE---------------------#---------------Grid Abstraction EXAMPLE------------------# -# -# Example- 3x3,2:3:280:8@5:2 # Example- 1x1,1:1:280:8@5:2 -# -# Recipe- w=3,h=3,x=2,y=3,Item=Stick,Amount=8 # Recipe- w=1,h=1,x=1,y=1,Item=Stick,Amount=8 -# Result- 2 Wood Planks (2 of ItemID 5) Result- 2 Wood Planks (2 of ItemID 5) -# # -# Table grid is set to 3 by 3 (O = empty,+ = full) Table grid is set to 1 by 1 (O = empty,+ = full) -# ----- # --- -# OOO + -# OOO # -# O+O --How does the above example compare to the Basic -# # example? # --How does the above example work? -# # Ans- This means, you can place a stack of 8 sticks -# Ans- This means, if you place a stack of 8 sticks ANYwhere a 1x1 grid can fit. Obviously since a 1x1 -# at that exact location on the Work Bench, # grid is a single slot, it can be abstracted to fill -# which is a 3x3 grid, you will recieve 2 Wood any single slot on any size grid. -# Planks PER 8 sticks. # -# There are 9 positions for the 1x1 grid in the -# # work bench (3x3) and 4 positions within the -# inventory grid (2x2). -#******************************************************#******************************************************** - - - - - # -# B a s i c C r a f t s +# Ans- This means, if you place a stack of 8 sticks +# at that exact location on the Work Bench, +# which is a 3x3 grid, you will recieve 2 Wood +# Planks PER 8 sticks. # # -1x1,1:1:17:1@5:4 #-> 4 Planks -1x2,*:*:5:1@280:4 #-> 4 Sticks -2x2,*:*:5:1@58:1 #-> Crafting bench -3x3,2:2:5:-1@54:1 #-> Chest -3x3,2:2:4:-1@61:1 #-> Furnace -1x2,1:1:263:1,1:2:280:1@50:4 #-> Torch +# +#****************************************************** + + +#---------------Grid Abstraction EXAMPLE------------------# +# +# Example- 1x1,1:1:280:8@5:2 +# Recipe- w=1,h=1,x=1,y=1,Item=Stick,Amount=8 +# Result- 2 Wood Planks (2 of ItemID 5) +# +# Table grid is set to 1 by 1 (O = empty,X = full) +# +-+ +# |X| +# +-+ +# +# -- How does the above example compare to the Basic +# example? +# +# Ans- This means, you can place a stack of 8 sticks +# ANYwhere a 1x1 grid can fit. Obviously since a 1x1 +# grid is a single slot, it can be abstracted to fill +# any single slot on any size grid. +# +# There are 9 positions for the 1x1 grid in the +# work bench (3x3) and 4 positions within the +# inventory grid (2x2). +#******************************************************** + + + + + + #******************************************************# - - - - - +# Basic Crafts # -# F o o d -# -# -3x1,*:3:296:1@297:1 #-> Bread -3x2,1:2:5:1,3:2:5:1,2:3:5:1@281:4 #-> Bowl -1x3,1:1:49:1,1:2:48:1,1:3:281:1@282:1 #-> Mushroom Stew -3x3,2:2:41:-1,2:2:260:1@322:1 #-> Golden Apple +1x1,1:1:17:1@5:4 # -> 4 Planks +1x2,*:*:5:1@280:4 # -> 4 Sticks +2x2,*:*:5:1@58:1 # -> Crafting bench +3x3,2:2:5:-1@54:1 # -> Chest +3x3,2:2:4:-1@61:1 # -> Furnace +1x2,1:1:263:1,1:2:280:1@50:4 # -> Torch + + + + + #******************************************************# - - - - - +# Food # -# U t i l i t i e s -# -# -3x2,1:2:265:1,2:3:265:1@325:1 #-> Bucket -1x2,1:1:265:1,1:2:318:1@259:1 #-> Lighter -3x3,1:3:280:1,2:2:280:1,3:1:280:1,3:2:287:1,3:3:287:1@346:1 #-> Fishing Rod -3x3,1:2:265:1,2:1:265:1,2:2:331:1,3:2:265:1,2:3:265:1@345:1 #-> Compass -3x3,1:2:266:1,2:1:266:1,2:2:331:1,3:2:266:1,2:3:266:1@345:1 #-> Watch -3x3,1:*:287:1,2:1:280:1,3:2:280:1,2:3:280:1@261:1 #-> Bow -1x3,1:1:318:1,1:2:280:1,1:3:288:1@262:4 #-> Arrow -2x3,*:*:5:1@64:1 #-> Wooden Door -3x3,*:1:280:-1@85:2 #-> Fence -3x3,1:*:280:1,3:*:280:1,2:2:280:1@65:1 #-> Ladder -3x2,*:*:5:1,2:3:280:1@323:1 #-> Sign +3x1,*:3:296:1@297:1 # -> Bread +3x2,1:2:5:1,3:2:5:1,2:3:5:1@281:4 # -> Bowl +1x3,1:1:49:1,1:2:48:1,1:3:281:1@282:1 # -> Mushroom Stew +3x3,2:2:41:-1,2:2:260:1@322:1 # -> Golden Apple + + + + + #******************************************************# +# Utilities # -# T r a v e l U t i l i t i e s -# -# -3x3,1:*:265:1,3:*:265:1,2:2:280:1@66:16 #-> Rails -3x2,1:2:265:1,3:2:265:1,*:3:265:1@328:1 #-> Minecart -1x2,1:1:61:1,1:2:328:1@343:1 #-> Powered Minecart -1x2,1:1:54:1,1:2:328:1@342:1 #-> Storage Minecart -3x2,1:2:5:1,3:2:5:1,*:3:5:1@333:1 #-> Boat +3x2,1:2:265:1,2:3:265:1@325:1 # -> Bucket +1x2,1:1:265:1,1:2:318:1@259:1 # -> Lighter +3x3,1:3:280:1,2:2:280:1,3:1:280:1,3:2:287:1,3:3:287:1@346:1 # -> Fishing Rod +3x3,1:2:265:1,2:1:265:1,2:2:331:1,3:2:265:1,2:3:265:1@345:1 # -> Compass +3x3,1:2:266:1,2:1:266:1,2:2:331:1,3:2:266:1,2:3:266:1@345:1 # -> Watch +3x3,1:*:287:1,2:1:280:1,3:2:280:1,2:3:280:1@261:1 # -> Bow +1x3,1:1:318:1,1:2:280:1,1:3:288:1@262:4 # -> Arrow +2x3,*:*:5:1@64:1 # -> Wooden Door +3x3,*:1:280:-1@85:2 # -> Fence +3x2,*:*:265:1@101:16 # -> Iron Bars +3x2,*:*:20:1@102:16 # -> Glass Pane +3x3,1:*:280:1,3:*:280:1,2:2:280:1@65:1 # -> Ladder +3x2,*:*:5:1,2:3:280:1@323:1 # -> Sign +1x2,1:1:368:1,1:2:377:1@381:1 # -> Eye of Ender +3x2,1:1:20:1,2:2:20:1,3:1:20:1@374:3 # -> Glass Bottle +3x3,1:*:265:1,2:3:265:1,3:*:265:1@380:1 # -> Cauldron +3x2,2:1:369:1,*:2:4:1@379:1 # -> Brewing Stand + + + + + #******************************************************# +# Travel Utilities # -# C o n t r o l U t i l i t i e s -# -# -1x2,1:1:331:1,1:2:280:1@76:1 #-> Redstone Torch -1x2,1:1:280:1,1:2:4:1@69:1 #-> Lever -2x1,*:*:5:1@72:1 #-> Wooden Preassure Plate -2x1,*:*:4:1@70:1 #-> Stone Preassure Plate -1x2,1:1:1:1,1:2:1:1@77:1 #-> Button -2x3,*:*:265:1@71:1 #-> Iron Door +3x3,1:*:265:1,3:*:265:1,2:2:280:1@66:16 # -> Rails +3x3,1:*:266:1,3:*:266:1,2:2:280:1,2:3:331:1@27:6 # -> Powered Rail +3x3,1:*:265:1,3:*:265:1,2:2:70:1,2:3:331:1@28:6 # -> Detector Rail +3x2,1:2:265:1,3:2:265:1,*:3:265:1@328:1 # -> Minecart +1x2,1:1:61:1,1:2:328:1@343:1 # -> Powered Minecart +1x2,1:1:54:1,1:2:328:1@342:1 # -> Storage Minecart +3x2,1:2:5:1,3:2:5:1,*:3:5:1@333:1 # -> Boat + + + + + #******************************************************# - - - - - +# Control Utilities # -# M a t e r i a l B l o c k s -# -# -3x3,*:*:265:1@42:1 #-> Iron -3x3,*:*:266:1@41:1 #-> Gold -3x3,*:*:264:1@57:1 #-> Diamond -2x2,*:*:287:1@35:1 #-> Cloth -2x2,*:*:337:1@82:1 #-> Clay -2x2,*:*:336:1@45:1 #-> Brick -2x2,*:*:341:1@80:1 #-> Snow +1x2,1:1:331:1,1:2:280:1@76:1 # -> Redstone Torch +1x2,1:1:280:1,1:2:4:1@69:1 # -> Lever +2x1,*:*:5:1@72:1 # -> Wooden Preassure Plate +2x1,*:*:4:1@70:1 # -> Stone Preassure Plate +1x2,1:1:1:1,1:2:1:1@77:1 # -> Button +2x3,*:*:265:1@71:1 # -> Iron Door +3x2,*:2:1:1,1:1:76:1,2:1:331:1,3:1:76:1@356:1 # -> Repeater +3x3,2:1:331:1,1:2:331:1,2:2:89:1,3:2:331:1,2:3:331:1@123:1 # -> Lamp +3x3,*:1:5:1,1:2:4:1,2:2:265:1,3:2:4:1,1:3:4:1,2:3:331:1,3:3:4:1@33:1 # -> Piston +1x2,1:1:341:1,1:2:33:1@29:1 # -> Sticky Piston + + + + + #******************************************************# +# Material Blocks # -# S p e c i a l B l o c k s -# -# -3x1,*:*:1:1@44:3 #-> Stone Step -3x3,*:3:5:1,1:1:5:1,1:2:5:1,2:2:5:1@53:4 #-> Wood Stairs -3x3,*:3:4:1,1:1:4:1,1:2:4:1,2:2:4:1@67:4 #-> Cobblestone Stairs -3x3,1:1:289:1,3:1:289:1,2:2:289:1,1:3:289:1,3:3:289:1,2:1:12:1,1:2:12:1,3:2:12:1,2:3:12:1@46:1 #-> TNT -3x3,2:2:5:-1,2:2:264:1@84:1 #-> Jukebox -3x3,*:*:348:1@89:1 #-> Light Stone +3x3,*:*:265:1@42:1 # -> Iron +3x3,*:*:266:1@41:1 # -> Gold +3x3,*:*:264:1@57:1 # -> Diamond +2x2,*:*:287:1@35:1 # -> Wool +2x2,*:*:337:1@82:1 # -> Clay +2x2,*:*:336:1@45:1 # -> Brick +2x2,*:*:341:1@80:1 # -> Snow + + + + + #******************************************************# +# Special Blocks # -# B l o c k T o I n g o t -# -# -1x1,1:1:42:1@265:9 #-> Iron -1x1,1:1:41:1@266:9 #-> Gold -1x1,1:1:57:1@264:9 #-> Diamond +3x1,*:*:1:1@44:3 # -> Stone Step +3x3,*:3:5:1,1:1:5:1,1:2:5:1,2:2:5:1@53:4 # -> Wood Stairs +3x3,*:3:4:1,1:1:4:1,1:2:4:1,2:2:4:1@67:4 # -> Cobblestone Stairs +3x3,1:1:289:1,3:1:289:1,2:2:289:1,1:3:289:1,3:3:289:1,2:1:12:1,1:2:12:1,3:2:12:1,2:3:12:1@46:1 # -> TNT +3x3,2:2:5:-1,2:2:264:1@84:1 # -> Jukebox +2x2,*:*:348:1@89:1 # -> Glow Stone +2x2,*:*:1:1@98:4 # -> Stone Brick +2x2,*:*:12:1@24:1 # -> Sandstone +3x2,*:1:35:1,*:2:5:1@355:1 # -> Bed +3x3,2:1:340:1,1:2:264:1,2:2:49:1,3:2:264:1,*:3:49:1@116:1 # -> Enchantment Table + + + + + #******************************************************# - - - - - +# Block To Ingot # -# S h o v e l -# -# -1x3,1:1:5:1,1:2:280:1,1:3:280:1@269:1 #-> Wooden -1x3,1:1:4:1,1:2:280:1,1:3:280:1@273:1 #-> Stone -1x3,1:1:266:1,1:2:280:1,1:3:280:1@284:1 #-> Gold -1x3,1:1:265:1,1:2:280:1,1:3:280:1@256:1 #-> Iron -1x3,1:1:264:1,1:2:280:1,1:3:280:1@277:1 #-> Diamond +1x1,1:1:42:1@265:9 # -> Iron +1x1,1:1:41:1@266:9 # -> Gold +3x3,*:*:371:1@266:1 # -> Gold (from Nuggets) +1x1,1:1:57:1@264:9 # -> Diamond + + + + + #******************************************************# +# Shovel # -# P i c k a x e -# -# -3x3,*:1:5:1,2:2:280:1,2:3:280:1@270:1 #-> Wooden -3x3,*:1:4:1,2:2:280:1,2:3:280:1@274:1 #-> Stone -3x3,*:1:266:1,2:2:280:1,2:3:280:1@285:1 #-> Gold -3x3,*:1:265:1,2:2:280:1,2:3:280:1@257:1 #-> Iron -3x3,*:1:264:1,2:2:280:1,2:3:280:1@278:1 #-> Diamond +1x3,1:1:5:1,1:2:280:1,1:3:280:1@269:1 # -> Wooden +1x3,1:1:4:1,1:2:280:1,1:3:280:1@273:1 # -> Stone +1x3,1:1:266:1,1:2:280:1,1:3:280:1@284:1 # -> Gold +1x3,1:1:265:1,1:2:280:1,1:3:280:1@256:1 # -> Iron +1x3,1:1:264:1,1:2:280:1,1:3:280:1@277:1 #.-> Diamond + + + + + #******************************************************# +# Pickaxe # -# A x e -# -# -2x2,2:2:5:-1,2:2:280:1,2:3:280:1@271:1 #-> Wooden (L) -2x2,1:2:5:-1,1:2:280:1,1:3:280:1@271:1 #-> Wooden (R) -2x2,2:2:4:-1,2:2:280:1,2:3:280:1@275:1 #-> Stone (L) -2x2,1:2:4:-1,1:2:280:1,1:3:280:1@275:1 #-> Stone (R) -2x2,2:2:256:-1,2:2:280:1,2:3:280:1@258:1#-> Iron (L) -2x2,1:2:256:-1,1:2:280:1,1:3:280:1@258:1#-> Iron (R) -2x2,2:2:264:-1,2:2:280:1,2:3:280:1@279:1#-> Diamond (L) -2x2,1:2:264:-1,1:2:280:1,1:3:280:1@279:1#-> Diamond (R) +3x3,*:1:5:1,2:2:280:1,2:3:280:1@270:1 # -> Wooden +3x3,*:1:4:1,2:2:280:1,2:3:280:1@274:1 # -> Stone +3x3,*:1:266:1,2:2:280:1,2:3:280:1@285:1 # -> Gold +3x3,*:1:265:1,2:2:280:1,2:3:280:1@257:1 # -> Iron +3x3,*:1:264:1,2:2:280:1,2:3:280:1@278:1 # -> Diamond + + + + + #******************************************************# +# Axe # -# S w o r d -# -# -1x2,*:*:5:1,1:3:280:1@268:1 #-> Wooden -1x2,*:*:4:1,1:3:280:1@272:1 #-> Stone -1x2,*:*:266:1,1:3:280:1@283:1 #-> Gold -1x2,*:*:265:1,1:3:280:1@267:1 #-> Iron -1x2,*:*:264:1,1:3:280:1@276:1 #-> Diamond +2x2,2:2:5:-1,2:2:280:1,2:3:280:1@271:1 # -> Wooden (L) +2x2,1:2:5:-1,1:2:280:1,1:3:280:1@271:1 # -> Wooden (R) +2x2,2:2:4:-1,2:2:280:1,2:3:280:1@275:1 # -> Stone (L) +2x2,1:2:4:-1,1:2:280:1,1:3:280:1@275:1 # -> Stone (R) +2x2,2:2:266:-1,2:2:280:1,2:3:280:1@286:1 # -> Gold (L) +2x2,1:2:266:-1,1:2:280:1,1:3:280:1@286:1 # -> Gold (R) +2x2,2:2:265:-1,2:2:280:1,2:3:280:1@258:1 # -> Iron (L) +2x2,1:2:265:-1,1:2:280:1,1:3:280:1@258:1 #.-> Iron (R) +2x2,2:2:264:-1,2:2:280:1,2:3:280:1@279:1 #.-> Diamond (L) +2x2,1:2:264:-1,1:2:280:1,1:3:280:1@279:1 #.-> Diamond (R) + + + + + #******************************************************# +# Sword # -# H o e -# -# -2x1,*:*:5:1,2:2:280:1,2:3:280:1@290:1 #-> Wooden (L) -2x1,*:*:5:1,1:2:280:1,1:3:280:1@290:1 #-> Wooden (R) -2x1,*:*:4:1,2:2:280:1,2:3:280:1@291:1 #-> Stone (L) -2x1,*:*:4:1,1:2:280:1,1:3:280:1@291:1 #-> Stone (R) -2x1,*:*:266:1,2:2:280:1,2:3:280:1@294:1 #-> Gold (L) -2x1,*:*:266:1,1:2:280:1,1:3:280:1@294:1 #-> Gold (R) -2x1,*:*:265:1,2:2:280:1,2:3:280:1@292:1 #-> Iron (L) -2x1,*:*:265:1,1:2:280:1,1:3:280:1@292:1 #-> Iron (R) -2x1,*:*:264:1,2:2:280:1,2:3:280:1@293:1 #-> Diamond (L) -2x1,*:*:264:1,1:2:280:1,1:3:280:1@293:1 #-> Diamond (R) +1x2,*:*:5:1,1:3:280:1@268:1 # -> Wooden +1x2,*:*:4:1,1:3:280:1@272:1 # -> Stone +1x2,*:*:266:1,1:3:280:1@283:1 # -> Gold +1x2,*:*:265:1,1:3:280:1@267:1 # -> Iron +1x2,*:*:264:1,1:3:280:1@276:1 # -> Diamond + + + + + #******************************************************# - - - - - +# Hoe # -# L e a t h e r A r m o r +2x1,*:*:5:1,2:2:280:1,2:3:280:1@290:1 # -> Wooden (L) +2x1,*:*:5:1,1:2:280:1,1:3:280:1@290:1 # -> Wooden (R) +2x1,*:*:4:1,2:2:280:1,2:3:280:1@291:1 # -> Stone (L) +2x1,*:*:4:1,1:2:280:1,1:3:280:1@291:1 # -> Stone (R) +2x1,*:*:266:1,2:2:280:1,2:3:280:1@294:1 # -> Gold (L) +2x1,*:*:266:1,1:2:280:1,1:3:280:1@294:1 # -> Gold (R) +2x1,*:*:265:1,2:2:280:1,2:3:280:1@292:1 # -> Iron (L) +2x1,*:*:265:1,1:2:280:1,1:3:280:1@292:1 # -> Iron (R) +2x1,*:*:264:1,2:2:280:1,2:3:280:1@293:1 # -> Diamond (L) +2x1,*:*:264:1,1:2:280:1,1:3:280:1@293:1 # -> Diamond (R) + + + + + +#******************************************************# +# Leather Armor # -# -3x2,2:2:334:-1@298:1 #-> Helmet -3x3,2:1:334:-1@299:1 #-> Chest Piece -3x3,1:*:334:1,3:*:334:1,2:1:334:1@300:1 #-> Leggings -3x2,2:*:334:-1@301:1 #-> Boots +3x2,2:2:334:-1@298:1 #-> Helmet +3x3,2:1:334:-1@299:1 #-> Chest Piece +3x3,1:*:334:1,3:*:334:1,2:1:334:1@300:1 #-> Leggings +3x2,2:*:334:-1@301:1 #-> Boots + + + + + #*******************************************************# +# Gold Armor # -# G o l d A r m o r -# -# -3x2,2:2:266:-1@314:1 #-> Helmet -3x3,2:1:266:-1@315:1 #-> Chest Piece -3x3,1:*:266:1,3:*:266:1,2:1:266:1@316:1 #-> Leggings -3x2,2:*:266:-1@317:1 #-> Boots +3x2,2:2:266:-1@314:1 #-> Helmet +3x3,2:1:266:-1@315:1 #-> Chest Piece +3x3,1:*:266:1,3:*:266:1,2:1:266:1@316:1 #-> Leggings +3x2,2:*:266:-1@317:1 #-> Boots + + + + + #*******************************************************# +# Iron Armor # -# I r o n A r m o r -# -# -3x2,2:2:265:-1@306:1 #-> Helmet -3x3,2:1:265:-1@307:1 #-> Chest Piece -3x3,1:*:265:1,3:*:265:1,2:1:265:1@308:1 #-> Leggings -3x2,2:*:265:-1@309:1 #-> Boots +3x2,2:2:265:-1@306:1 #-> Helmet +3x3,2:1:265:-1@307:1 #-> Chest Piece +3x3,1:*:265:1,3:*:265:1,2:1:265:1@308:1 #-> Leggings +3x2,2:*:265:-1@309:1 #-> Boots + + + + + #*******************************************************# +# Diamond Armor # -# D i a m o n d A r m o r -# -# -3x2,2:2:264:-1@310:1 #-> Helmet -3x3,2:1:264:-1@311:1 #-> Chest Piece -3x3,1:*:264:1,3:*:264:1,2:1:264:1@312:1 #-> Leggings -3x2,2:*:264:-1@313:1 #-> Boots +3x2,2:2:264:-1@310:1 #-> Helmet +3x3,2:1:264:-1@311:1 #-> Chest Piece +3x3,1:*:264:1,3:*:264:1,2:1:264:1@312:1 #-> Leggings +3x2,2:*:264:-1@313:1 #-> Boots + + + + + #*******************************************************# - - - - - - +# Decorative # -# D e c o r a t i v e +3x1,*:3:338:1@339:3 #-> Paper +1x3,2:*:338:1@340:1 #-> Book +3x3,*:1:5:1,*:2:349:1,*:3:5:1@47:1 #-> Book Shelf +3x3,2:2:280:-1,2:2:35:1@321:1 #-> Painting +1x2,1:1:86:1,1:2:50:1@91:1 #-> Jack-O-Lantern + + + + + +#*******************************************************# +# O t h e r I t e m s # -# -3x1,*:3:338:1@339:3 #-> Paper -1x3,2:*:338:1@340:1 #-> Book -3x3,*:1:5:1,*:2:349:1,*:3:5:1@47:1 #-> Book Shelf -3x3,2:2:280:-1,2:2:35:1@321:1 #-> Painting -1x2,1:1:86:1,1:2:50:1@91:1 #-> Jack-O-Lantern -#*******************************************************# \ No newline at end of file +1x1,1:1:369:1@377:2 #-> Blaze Powder +1x2,1:1:341:1,1:2:377:1@378:1 #-> Magma Cream +1x1,1:1:266:1@371:9 #-> Gold Nugget + + + + +