Hunger: If a player dies the food level resets.
This commit is contained in:
parent
a0de91047a
commit
235c23d464
@ -505,6 +505,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
|
|||||||
void cPlayer::Respawn(void)
|
void cPlayer::Respawn(void)
|
||||||
{
|
{
|
||||||
m_Health = GetMaxHealth();
|
m_Health = GetMaxHealth();
|
||||||
|
m_FoodLevel = 20;
|
||||||
|
|
||||||
m_ClientHandle->SendRespawn();
|
m_ClientHandle->SendRespawn();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user