From 22d3a6a47f89ae1bb36f4f5f93c1694658b92bed Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 20 Feb 2015 22:55:19 +0100 Subject: [PATCH] Fixed monster spawn randomness. Fixes #1699. --- src/MobSpawner.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index 0a32d17ef..541135996 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -110,7 +110,8 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) if (allowedMobsSize > 0) { std::set::iterator itr = allowedMobs.begin(); - int iRandom = m_Random.NextInt((int)allowedMobsSize, a_Biome); + static int Counter = 0; + int iRandom = m_Random.NextInt((int)allowedMobsSize, Counter++); for (int i = 0; i < iRandom; i++) {