diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index af07300e3..c1c2593bf 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -963,6 +963,14 @@ RelativePath="..\source\Mobs\Creeper.h" > + + + + @@ -980,11 +988,35 @@ > + + + + + + + + + + + + + + + + @@ -1091,6 +1131,14 @@ RelativePath="..\source\Mobs\Witch.h" > + + + + @@ -1104,11 +1152,11 @@ > @@ -2003,6 +2051,14 @@ RelativePath="..\source\Blocks\BlockBrewingStand.h" > + + + + @@ -2027,6 +2083,14 @@ RelativePath="..\source\Blocks\BlockCobWeb.h" > + + + + @@ -2159,6 +2223,10 @@ RelativePath="..\source\blocks\BlockPiston.h" > + + @@ -2279,6 +2347,10 @@ RelativePath="..\source\items\ItemCloth.h" > + + @@ -2351,10 +2423,6 @@ RelativePath="..\source\items\ItemSign.h" > - - @@ -2371,10 +2439,6 @@ RelativePath="..\source\Items\ItemThrowable.h" > - - GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + + if (Meta & 0x08) + { + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); + } + else + { + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); + } + + // Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset) + a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25); +} + + + + diff --git a/source/Blocks/BlockButton.h b/source/Blocks/BlockButton.h new file mode 100644 index 000000000..e3f655bfa --- /dev/null +++ b/source/Blocks/BlockButton.h @@ -0,0 +1,69 @@ +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockButtonHandler : + public cBlockHandler +{ +public: + cBlockButtonHandler(BLOCKTYPE a_BlockType); + + virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0)); + } + + + virtual bool IsUseable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + a_BlockMeta = BlockFaceToMetaData(a_BlockFace); + return true; + } + + + virtual const char * GetStepSound(void) override + { + return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone"; + } + + + inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace) + { + switch (a_BlockFace) + { + case BLOCK_FACE_ZP: { return 0x4; } + case BLOCK_FACE_ZM: { return 0x3; } + case BLOCK_FACE_XP: { return 0x2; } + case BLOCK_FACE_XM: { return 0x1; } + default: + { + ASSERT(!"Unhandled block face!"); + return 0x0; // No idea, give a special meta (button in centre of block) + } + } + } +} ; + + + + diff --git a/source/Blocks/BlockComparator.cpp b/source/Blocks/BlockComparator.cpp new file mode 100644 index 000000000..b4e5a55d0 --- /dev/null +++ b/source/Blocks/BlockComparator.cpp @@ -0,0 +1,53 @@ + +#include "Globals.h" +#include "BlockComparator.h" +#include "../Simulator/RedstoneSimulator.h" +#include "../Entities/Player.h" + + + + + +cBlockComparatorHandler::cBlockComparatorHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) +{ +} + + + + + +void cBlockComparatorHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // Nothing needed yet +} + + + + + +void cBlockComparatorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); +} + + + + +bool cBlockComparatorHandler::GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta +) +{ + a_BlockType = m_BlockType; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; +} + + + + diff --git a/source/Blocks/BlockComparator.h b/source/Blocks/BlockComparator.h new file mode 100644 index 000000000..cb2941d3c --- /dev/null +++ b/source/Blocks/BlockComparator.h @@ -0,0 +1,55 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockComparatorHandler : + public cBlockHandler +{ +public: + cBlockComparatorHandler(BLOCKTYPE a_BlockType); + virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; + + virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_ITEM_COMPARATOR, 1, 0)); + } + + + virtual bool IsUseable(void) override + { + return true; + } + + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override; + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +} ; + + + + diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 3e97d1e9d..e59fee8ee 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -7,12 +7,14 @@ #include "../PluginManager.h" #include "BlockBed.h" #include "BlockBrewingStand.h" +#include "BlockButton.h" #include "BlockCactus.h" #include "BlockCarpet.h" #include "BlockCauldron.h" #include "BlockChest.h" #include "BlockCloth.h" #include "BlockCobWeb.h" +#include "BlockComparator.h" #include "BlockCrops.h" #include "BlockDeadBush.h" #include "BlockDirt.h" @@ -41,6 +43,7 @@ #include "BlockNote.h" #include "BlockOre.h" #include "BlockPiston.h" +#include "BlockPlanks.h" #include "BlockPumpkin.h" #include "BlockRail.h" #include "BlockRedstone.h" @@ -109,6 +112,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType); case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType); + case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); @@ -123,7 +127,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType); case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); - case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler; + case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); @@ -135,6 +139,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); + case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType); @@ -152,8 +157,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler (); - case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType); + case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); + case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); @@ -181,6 +186,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); + case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType); case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); @@ -188,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); + case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType); @@ -354,15 +361,20 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX if (!Pickups.empty()) { - // Add random offset to the spawn position: - // Commented out until bug with pickups not spawning properly is fixed, see World.cpp - /* - int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - */ + MTRand r1; - a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); + // Mid-block position first + double MicroX, MicroY, MicroZ; + MicroX = a_BlockX + 0.5; + MicroY = a_BlockY + 0.5; + MicroZ = a_BlockZ + 0.5; + + // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy) + //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16); + //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16); + //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16); + + a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); } } diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp index f2ca1805a..a9bd6c990 100644 --- a/source/Blocks/BlockLever.cpp +++ b/source/Blocks/BlockLever.cpp @@ -1,8 +1,6 @@ #include "Globals.h" #include "BlockLever.h" -#include "../Item.h" -#include "../World.h" #include "../Entities/Player.h" #include "../Simulator/RedstoneSimulator.h" @@ -23,7 +21,8 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, { // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); + + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); if (Meta & 0x08) { a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); @@ -37,12 +36,3 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, - -void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); -} - - - - diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h index ddf48297c..5553170e2 100644 --- a/source/Blocks/BlockLever.h +++ b/source/Blocks/BlockLever.h @@ -1,7 +1,6 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" #include "../Simulator/RedstoneSimulator.h" @@ -14,7 +13,6 @@ class cBlockLeverHandler : public: cBlockLeverHandler(BLOCKTYPE a_BlockType); - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; diff --git a/source/Blocks/BlockPlanks.h b/source/Blocks/BlockPlanks.h new file mode 100644 index 000000000..b30164741 --- /dev/null +++ b/source/Blocks/BlockPlanks.h @@ -0,0 +1,41 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockPlanksHandler : public cBlockHandler +{ +public: + cBlockPlanksHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage; + a_BlockMeta = Meta; + return true; + } + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +} ; + + + + diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp index 3bc879435..72ea21012 100644 --- a/source/Blocks/BlockRedstoneRepeater.cpp +++ b/source/Blocks/BlockRedstoneRepeater.cpp @@ -1,9 +1,8 @@ #include "Globals.h" #include "BlockRedstoneRepeater.h" -#include "../Item.h" -#include "../World.h" #include "../Simulator/RedstoneSimulator.h" +#include "../Entities/Player.h" @@ -29,16 +28,22 @@ void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, i void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); } - -void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta +) { - OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); + a_BlockType = m_BlockType; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; } diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h index 24250ab86..958841a34 100644 --- a/source/Blocks/BlockRedstoneRepeater.h +++ b/source/Blocks/BlockRedstoneRepeater.h @@ -2,7 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" @@ -15,7 +14,6 @@ public: cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; @@ -36,6 +34,15 @@ public: { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override; + virtual const char * GetStepSound(void) override { diff --git a/source/Blocks/BlockSnow.h b/source/Blocks/BlockSnow.h index bdd9f0b87..b8d48362c 100644 --- a/source/Blocks/BlockSnow.h +++ b/source/Blocks/BlockSnow.h @@ -15,8 +15,28 @@ public: : cBlockHandler(a_BlockType) { } - - + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = a_World->GetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + + if ((Meta < 7) && (Meta != 0)) // Is height at maximum (7) or at mininum (0)? Don't do anything if so + { + Meta++; + } + + a_BlockMeta = Meta; + return true; + } + + virtual bool DoesIgnoreBuildCollision(void) override { return true; diff --git a/source/Blocks/BlockStairs.h b/source/Blocks/BlockStairs.h index 485ebda1a..8d259eee3 100644 --- a/source/Blocks/BlockStairs.h +++ b/source/Blocks/BlockStairs.h @@ -53,7 +53,6 @@ public: static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis - NIBBLETYPE result = 0x0; if (a_Rotation > 360) { a_Rotation -= 360; diff --git a/source/Blocks/BlockWood.h b/source/Blocks/BlockWood.h index 4e2246506..dd4544586 100644 --- a/source/Blocks/BlockWood.h +++ b/source/Blocks/BlockWood.h @@ -15,6 +15,51 @@ public: { } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage; + a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); + return true; + } + + + inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_WoodMeta) + { + switch (a_BlockFace) + { + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return a_WoodMeta; // Top or bottom, just return original + } + + case BLOCK_FACE_ZP: + case BLOCK_FACE_ZM: + { + return a_WoodMeta | 0x8; // North or south + } + + case BLOCK_FACE_XP: + case BLOCK_FACE_XM: + { + return a_WoodMeta | 0x4; // East or west + } + + default: + { + ASSERT(!"Unhandled block face!"); + return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark) + } + } + } + virtual const char * GetStepSound(void) override { diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 1806ce8e6..074b50bad 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -1917,7 +1917,7 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, -void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleTypeType is specific to Minecarts +void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts { m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); } diff --git a/source/Entities/Boat.h b/source/Entities/Boat.h index 734ebda83..8c51ab86c 100644 --- a/source/Entities/Boat.h +++ b/source/Entities/Boat.h @@ -10,7 +10,6 @@ #pragma once #include "Entity.h" -#include "../Item.h" diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h index 0ca6586db..0152f5dfc 100644 --- a/source/Entities/Minecart.h +++ b/source/Entities/Minecart.h @@ -10,7 +10,6 @@ #pragma once #include "Entity.h" -#include "../Item.h" diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index db7be8b04..075f93449 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -24,8 +24,8 @@ -cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, (((double)(a_MicroPosX)) / 32) + 0.1 /*Accomodate player vomiting*/, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2) +cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) + : cEntity(etPickup, a_X, a_Y, a_Z, 0.2, 0.2) , m_Timer( 0.f ) , m_Item(a_Item) , m_bCollected( false ) diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h index af6eaf3bb..e35914684 100644 --- a/source/Entities/Pickup.h +++ b/source/Entities/Pickup.h @@ -24,7 +24,7 @@ class cPickup : public: CLASS_PROTODEF(cPickup); - cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export + cPickup(double a_MicroPosX, double a_MicroPosY, double a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } diff --git a/source/Items/ItemComparator.h b/source/Items/ItemComparator.h new file mode 100644 index 000000000..53dbd020d --- /dev/null +++ b/source/Items/ItemComparator.h @@ -0,0 +1,40 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../Simulator/RedstoneSimulator.h" + + + + + +class cItemComparatorHandler : + public cItemHandler +{ +public: + cItemComparatorHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_INACTIVE_COMPARATOR; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; + } +} ; + + + + diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp index 08a7b661d..9d38e6f3a 100644 --- a/source/Items/ItemHandler.cpp +++ b/source/Items/ItemHandler.cpp @@ -14,6 +14,7 @@ #include "ItemBucket.h" #include "ItemCauldron.h" #include "ItemCloth.h" +#include "ItemComparator.h" #include "ItemDoor.h" #include "ItemDye.h" #include "ItemFlowerPot.h" @@ -31,11 +32,9 @@ #include "ItemShears.h" #include "ItemShovel.h" #include "ItemSign.h" -#include "ItemSlab.h" #include "ItemSpawnEgg.h" #include "ItemSugarcane.h" #include "ItemSword.h" -#include "ItemWood.h" #include "../Blocks/BlockHandler.h" @@ -94,6 +93,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_BOW: return new cItemBowHandler; case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); + case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); case E_ITEM_EGG: return new cItemEggHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); @@ -143,18 +143,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) return new cItemSwordHandler(a_ItemType); } - case E_BLOCK_STONE_SLAB: - case E_BLOCK_WOODEN_SLAB: - { - return new cItemSlabHandler(a_ItemType); - } - - case E_BLOCK_LOG: - case E_BLOCK_PLANKS: - { - return new cItemWoodHandler(a_ItemType); - } - case E_ITEM_BUCKET: case E_ITEM_WATER_BUCKET: case E_ITEM_LAVA_BUCKET: diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h deleted file mode 100644 index 80de05eb5..000000000 --- a/source/Items/ItemSlab.h +++ /dev/null @@ -1,52 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" - - - - - -class cItemSlabHandler : public cItemHandler -{ -public: - cItemSlabHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - BLOCKTYPE Block; - NIBBLETYPE Meta; - a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta); - - if ( - ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block - && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab - && (Block == a_Item.m_ItemType) // Same slab - && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture - { - if (a_Player->GetGameMode() == eGameMode_Creative) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement - return true; - } - else - { - if (a_Player->GetInventory().RemoveOneEquippedItem()) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement - return true; - } - } - } - return false; - } -} ; - - - - diff --git a/source/Items/ItemWood.h b/source/Items/ItemWood.h deleted file mode 100644 index 476256c5d..000000000 --- a/source/Items/ItemWood.h +++ /dev/null @@ -1,22 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemWoodHandler : - public cItemHandler -{ -public: - cItemWoodHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - } -} ; - - - - diff --git a/source/Mobs/EnderDragon.cpp b/source/Mobs/EnderDragon.cpp new file mode 100644 index 000000000..64f2bedfa --- /dev/null +++ b/source/Mobs/EnderDragon.cpp @@ -0,0 +1,27 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "EnderDragon.h" + + + + + +cEnderDragon::cEnderDragon(void) : + // TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand + super("EnderDragon", 63, "mob.enderdragon.hit", "mob.enderdragon.end", 16.0, 8.0) +{ +} + + + + + +void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + return; +} + + + + diff --git a/source/Mobs/EnderDragon.h b/source/Mobs/EnderDragon.h new file mode 100644 index 000000000..77177edfe --- /dev/null +++ b/source/Mobs/EnderDragon.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cEnderDragon : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cEnderDragon(void); + + CLASS_PROTODEF(cEnderDragon); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Giant.cpp b/source/Mobs/Giant.cpp new file mode 100644 index 000000000..a02758a43 --- /dev/null +++ b/source/Mobs/Giant.cpp @@ -0,0 +1,27 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Giant.h" + + + + + +cGiant::cGiant(void) : + // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here + super("Giant", 53, "mob.zombie.hurt", "mob.zombie.death", 2.0, 13.5) +{ +} + + + + + +void cGiant::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 10, 50, E_ITEM_ROTTEN_FLESH); +} + + + + diff --git a/source/Mobs/Giant.h b/source/Mobs/Giant.h new file mode 100644 index 000000000..356dd4352 --- /dev/null +++ b/source/Mobs/Giant.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cGiant : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cGiant(void); + + CLASS_PROTODEF(cGiant); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp new file mode 100644 index 000000000..05ac73c15 --- /dev/null +++ b/source/Mobs/Horse.cpp @@ -0,0 +1,26 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Horse.h" + + + + + +cHorse::cHorse(void) : + super("Horse", 100, "mob.horse.hit", "mob.horse.death", 1.4, 1.6) +{ +} + + + + + +void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); +} + + + + diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h new file mode 100644 index 000000000..ea6e441bd --- /dev/null +++ b/source/Mobs/Horse.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cHorse : + public cPassiveMonster +{ + typedef cPassiveMonster super; + +public: + cHorse(void); + + CLASS_PROTODEF(cHorse); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/IronGolem.cpp b/source/Mobs/IronGolem.cpp new file mode 100644 index 000000000..42d312c23 --- /dev/null +++ b/source/Mobs/IronGolem.cpp @@ -0,0 +1,26 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "IronGolem.h" + + + + + +cIronGolem::cIronGolem(void) : + super("IronGolem", 99, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9) +{ +} + + + + + +void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON); +} + + + + diff --git a/source/Mobs/IronGolem.h b/source/Mobs/IronGolem.h new file mode 100644 index 000000000..d253aefac --- /dev/null +++ b/source/Mobs/IronGolem.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cIronGolem : + public cPassiveAggressiveMonster +{ + typedef cPassiveAggressiveMonster super; + +public: + cIronGolem(void); + + CLASS_PROTODEF(cIronGolem); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp index 0b9b57e3c..7d553758e 100644 --- a/source/Mobs/Magmacube.cpp +++ b/source/Mobs/Magmacube.cpp @@ -1,14 +1,14 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Magmacube.h" +#include "MagmaCube.h" -cMagmacube::cMagmacube(int a_Size) : - super("Magmacube", 62, "mob.magmacube.big", "mob.magmacube.big", 0.6 * a_Size, 0.6 * a_Size), +cMagmaCube::cMagmaCube(int a_Size) : + super("MagmaCube", 62, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size), m_Size(a_Size) { } @@ -17,7 +17,7 @@ cMagmacube::cMagmacube(int a_Size) : -void cMagmacube::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM); } diff --git a/source/Mobs/Magmacube.h b/source/Mobs/Magmacube.h index e4df4f33d..80a1d0701 100644 --- a/source/Mobs/Magmacube.h +++ b/source/Mobs/Magmacube.h @@ -7,22 +7,22 @@ -class cMagmacube : +class cMagmaCube : public cAggressiveMonster { typedef cAggressiveMonster super; public: - /// Creates a magmacube of the specified size; size is 1 .. 3, with 1 being the smallest - cMagmacube(int a_Size); + /// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest + cMagmaCube(int a_Size); - CLASS_PROTODEF(cMagmacube); + CLASS_PROTODEF(cMagmaCube); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; protected: - /// Size of the magmacube, 1 .. 3, with 1 being the smallest + /// Size of the MagmaCube, 1 .. 3, with 1 being the smallest int m_Size; } ; diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 82fc4b6fc..b2676f5b1 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -26,34 +26,36 @@ public: /// This identifies individual monster type, as well as their network type-ID enum eType { - mtCreeper = E_META_SPAWN_EGG_CREEPER, - mtSkeleton = E_META_SPAWN_EGG_SKELETON, - mtSpider = E_META_SPAWN_EGG_SPIDER, - mtGiant = E_META_SPAWN_EGG_GIANT, - mtZombie = E_META_SPAWN_EGG_ZOMBIE, - mtSlime = E_META_SPAWN_EGG_SLIME, - mtGhast = E_META_SPAWN_EGG_GHAST, - mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, - mtEnderman = E_META_SPAWN_EGG_ENDERMAN, - mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, - mtSilverfish = E_META_SPAWN_EGG_SILVERFISH, - mtBlaze = E_META_SPAWN_EGG_BLAZE, - mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE, - mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON, - mtWither = E_META_SPAWN_EGG_WITHER, mtBat = E_META_SPAWN_EGG_BAT, - mtWitch = E_META_SPAWN_EGG_WITCH, + mtBlaze = E_META_SPAWN_EGG_BLAZE, + mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, + mtChicken = E_META_SPAWN_EGG_CHICKEN, + mtCow = E_META_SPAWN_EGG_COW, + mtCreeper = E_META_SPAWN_EGG_CREEPER, + mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON, + mtEnderman = E_META_SPAWN_EGG_ENDERMAN, + mtGhast = E_META_SPAWN_EGG_GHAST, + mtGiant = E_META_SPAWN_EGG_GIANT, + mtHorse = E_META_SPAWN_EGG_HORSE, + mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, + mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE, + mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM, + mtOcelot = E_META_SPAWN_EGG_OCELOT, mtPig = E_META_SPAWN_EGG_PIG, mtSheep = E_META_SPAWN_EGG_SHEEP, - mtCow = E_META_SPAWN_EGG_COW, - mtChicken = E_META_SPAWN_EGG_CHICKEN, - mtSquid = E_META_SPAWN_EGG_SQUID, - mtWolf = E_META_SPAWN_EGG_WOLF, - mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM, + mtSilverfish = E_META_SPAWN_EGG_SILVERFISH, + mtSkeleton = E_META_SPAWN_EGG_SKELETON, + mtSlime = E_META_SPAWN_EGG_SLIME, mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM, - mtOcelot = E_META_SPAWN_EGG_OCELOT, - mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, + mtSpider = E_META_SPAWN_EGG_SPIDER, + mtSquid = E_META_SPAWN_EGG_SQUID, mtVillager = E_META_SPAWN_EGG_VILLAGER, + mtWitch = E_META_SPAWN_EGG_WITCH, + mtWither = E_META_SPAWN_EGG_WITHER, + mtWolf = E_META_SPAWN_EGG_WOLF, + mtZombie = E_META_SPAWN_EGG_ZOMBIE, + mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, + } ; // tolua_end @@ -110,7 +112,7 @@ public: void SetSightDistance(float sd); /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick - void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; } + void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; diff --git a/source/Mobs/SnowGolem.cpp b/source/Mobs/SnowGolem.cpp new file mode 100644 index 000000000..51125542d --- /dev/null +++ b/source/Mobs/SnowGolem.cpp @@ -0,0 +1,26 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "SnowGolem.h" + + + + + +cSnowGolem::cSnowGolem(void) : + super("SnowGolem", 97, "", "", 0.4, 1.8) +{ +} + + + + + +void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL); +} + + + + diff --git a/source/Mobs/SnowGolem.h b/source/Mobs/SnowGolem.h new file mode 100644 index 000000000..d1344adfd --- /dev/null +++ b/source/Mobs/SnowGolem.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cSnowGolem : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cSnowGolem(void); + + CLASS_PROTODEF(cSnowGolem); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Wither.cpp b/source/Mobs/Wither.cpp new file mode 100644 index 000000000..8b77284c8 --- /dev/null +++ b/source/Mobs/Wither.cpp @@ -0,0 +1,26 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Wither.h" + + + + + +cWither::cWither(void) : + super("Wither", 64, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0) +{ +} + + + + + +void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR); +} + + + + diff --git a/source/Mobs/Wither.h b/source/Mobs/Wither.h new file mode 100644 index 000000000..56effc6bb --- /dev/null +++ b/source/Mobs/Wither.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cWither : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cWither(void); + + CLASS_PROTODEF(cWither); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp index 09b44816f..1aea006a6 100644 --- a/source/Mobs/Zombiepigman.cpp +++ b/source/Mobs/Zombiepigman.cpp @@ -1,15 +1,15 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Zombiepigman.h" +#include "ZombiePigman.h" #include "../World.h" -cZombiepigman::cZombiepigman(void) : - super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) +cZombiePigman::cZombiePigman(void) : + super("ZombiePigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) { } @@ -17,23 +17,7 @@ cZombiepigman::cZombiepigman(void) : -void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - // TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D - if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire()) - { - // Burn for 10 ticks, then decide again - StartBurning(10); - } -} - - - - - -void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH); AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET); @@ -45,7 +29,7 @@ void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cZombiepigman::KilledBy(cEntity * a_Killer) +void cZombiePigman::KilledBy(cEntity * a_Killer) { super::KilledBy(a_Killer); diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h index fe8c6d047..67991d56a 100644 --- a/source/Mobs/Zombiepigman.h +++ b/source/Mobs/Zombiepigman.h @@ -7,17 +7,16 @@ -class cZombiepigman : +class cZombiePigman : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: - cZombiepigman(void); + cZombiePigman(void); - CLASS_PROTODEF(cZombiepigman); + CLASS_PROTODEF(cZombiePigman); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void KilledBy(cEntity * a_Killer) override; } ; diff --git a/source/Piston.cpp b/source/Piston.cpp index b5fda1600..136100922 100644 --- a/source/Piston.cpp +++ b/source/Piston.cpp @@ -21,7 +21,7 @@ extern bool g_BlockPistonBreakable[]; /// Number of ticks that the piston extending / retracting waits before setting the block -const int PISTON_TICK_DELAY = 10; +const int PISTON_TICK_DELAY = 20; diff --git a/source/World.cpp b/source/World.cpp index 7be83168c..606ef0787 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -35,8 +35,12 @@ #include "Mobs/Cow.h" #include "Mobs/Creeper.h" #include "Mobs/Enderman.h" +#include "Mobs/EnderDragon.h" #include "Mobs/Ghast.h" -#include "Mobs/Magmacube.h" +#include "Mobs/Giant.h" +#include "Mobs/Horse.h" +#include "Mobs/IronGolem.h" +#include "Mobs/MagmaCube.h" #include "Mobs/Mooshroom.h" #include "Mobs/Ocelot.h" #include "Mobs/Pig.h" @@ -44,13 +48,15 @@ #include "Mobs/Silverfish.h" #include "Mobs/Skeleton.h" #include "Mobs/Slime.h" +#include "Mobs/SnowGolem.h" #include "Mobs/Spider.h" #include "Mobs/Squid.h" #include "Mobs/Villager.h" #include "Mobs/Witch.h" +#include "Mobs/Wither.h" #include "Mobs/Wolf.h" #include "Mobs/Zombie.h" -#include "Mobs/Zombiepigman.h" +#include "Mobs/ZombiePigman.h" #include "OSSupport/MakeDir.h" #include "MersenneTwister.h" @@ -1516,14 +1522,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); float SpeedY = 1; float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - - // Pickup doesn't spawn on client without a mid block position. Perhaps the doubles are causing issues? - int MicroX = (int)(floor(a_BlockX) * 32) + 16; - int MicroY = (int)(floor(a_BlockY) * 32) + 16; - int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; cPickup * Pickup = new cPickup( - MicroX, MicroY, MicroZ, + a_BlockX, a_BlockY, a_BlockZ, *itr, SpeedX, SpeedY, SpeedZ ); Pickup->Initialize(this); @@ -1536,16 +1537,10 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ) { - MTRand r1; for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { - // Pickup doesn't spawn on client without a mid block position. Perhaps the doubles are causing issues? - int MicroX = (int)(floor(a_BlockX) * 32) + 16; - int MicroY = (int)(floor(a_BlockY) * 32) + 16; - int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; - cPickup * Pickup = new cPickup( - MicroX, MicroY, MicroZ, + a_BlockX, a_BlockY, a_BlockZ, *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ ); Pickup->Initialize(this); @@ -2588,8 +2583,12 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp case cMonster::mtCow: Monster = new cCow(); break; case cMonster::mtCreeper: Monster = new cCreeper(); break; case cMonster::mtEnderman: Monster = new cEnderman(); break; + case cMonster::mtEnderDragon: Monster = new cEnderDragon(); break; case cMonster::mtGhast: Monster = new cGhast(); break; - case cMonster::mtMagmaCube: Monster = new cMagmacube(Size); break; + case cMonster::mtGiant: Monster = new cGiant(); break; + case cMonster::mtHorse: Monster = new cHorse(); break; + case cMonster::mtIronGolem: Monster = new cIronGolem(); break; + case cMonster::mtMagmaCube: Monster = new cMagmaCube(Size); break; case cMonster::mtMooshroom: Monster = new cMooshroom(); break; case cMonster::mtOcelot: Monster = new cOcelot(); break; case cMonster::mtPig: Monster = new cPig(); break; @@ -2597,13 +2596,15 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp case cMonster::mtSilverfish: Monster = new cSilverfish(); break; case cMonster::mtSkeleton: Monster = new cSkeleton(); break; case cMonster::mtSlime: Monster = new cSlime(Size); break; + case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break; case cMonster::mtSpider: Monster = new cSpider(); break; case cMonster::mtSquid: Monster = new cSquid(); break; case cMonster::mtVillager: Monster = new cVillager(); break; case cMonster::mtWitch: Monster = new cWitch(); break; + case cMonster::mtWither: Monster = new cWither(); break; case cMonster::mtWolf: Monster = new cWolf(); break; case cMonster::mtZombie: Monster = new cZombie(); break; - case cMonster::mtZombiePigman: Monster = new cZombiepigman(); break; + case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break; default: {