diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 95ee8b39d..3a1ebf3f9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -40,7 +40,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_FoodSaturationLevel(5) , m_FoodTickTimer(0) , m_FoodExhaustionLevel(0) - , m_FoodPoisonedTicksRemaining(0) , m_LastJumpHeight(0) , m_LastGroundHeight(0) , m_bTouchGround(false) @@ -551,15 +550,6 @@ void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) -void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining) -{ - m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining; -} - - - - - bool cPlayer::Feed(int a_Food, double a_Saturation) { if (m_FoodLevel >= MAX_FOOD_LEVEL) @@ -580,16 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) void cPlayer::FoodPoison(int a_NumTicks) { - bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0); - m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); - if (!HasBeenFoodPoisoned) - { - SendHealth(); - } - else - { - AddEntityEffect(cEntityEffect::efHunger, cEntityEffect(0, 400)); // Give the player the "Hunger" effect for 20 seconds. - } + AddEntityEffect(cEntityEffect::efHunger, cEntityEffect(0, a_NumTicks)); } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 88f732096..83114a4dd 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -267,7 +267,6 @@ public: double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } int GetFoodTickTimer (void) const { return m_FoodTickTimer; } double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } - int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } /** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */ bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } @@ -276,7 +275,6 @@ public: void SetFoodSaturationLevel (double a_FoodSaturationLevel); void SetFoodTickTimer (int a_FoodTickTimer); void SetFoodExhaustionLevel (double a_FoodExhaustionLevel); - void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); /** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */ bool Feed(int a_Food, double a_Saturation); @@ -287,7 +285,7 @@ public: m_FoodExhaustionLevel += a_Exhaustion; } - /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */ + /** Starts the food poisoning for the specified amount of ticks */ void FoodPoison(int a_NumTicks); /** Returns true if the player is currently in the process of eating the currently equipped item */ @@ -442,9 +440,6 @@ protected: /** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */ double m_FoodExhaustionLevel; - /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */ - int m_FoodPoisonedTicksRemaining; - float m_LastJumpHeight; float m_LastGroundHeight; bool m_bTouchGround; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index d97f986ba..67740e860 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -577,7 +577,7 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) cFastRandom r1; if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0) { - a_Player->FoodPoison(300); + a_Player->FoodPoison(600); // Give the player food poisoning for 30 seconds. } }