From 8c7cc3ffe99dfc537fc74f346aae8008725e1baa Mon Sep 17 00:00:00 2001 From: Austin Martin Date: Sun, 10 Jan 2016 20:53:02 -0500 Subject: [PATCH] Fixed issue #2218 --- .../IncrementalRedstoneSimulator/RedstoneWireHandler.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h index e196f51a1..e9543bb02 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h @@ -35,7 +35,8 @@ public: const cVector3iArray GetTerracingConnectionOffsets(const Vector3i & a_Position) { cVector3iArray RelativePositions; - bool IsYPTerracingBlocked = cBlockInfo::IsSolid(m_World.GetBlock(a_Position + OffsetYP())); + auto YPTerraceBlock = m_World.GetBlock(a_Position + OffsetYP()); + bool IsYPTerracingBlocked = cBlockInfo::IsSolid(YPTerraceBlock) && !cBlockInfo::IsTransparent(YPTerraceBlock); for (const auto & Adjacent : GetRelativeLaterals()) { @@ -46,9 +47,10 @@ public: { RelativePositions.emplace_back(Adjacent + OffsetYP()); } - + auto YMTerraceBlock = m_World.GetBlock(a_Position + Adjacent); if ( - !cBlockInfo::IsSolid(m_World.GetBlock(a_Position + Adjacent)) && // IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent) + // IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent) + (!cBlockInfo::IsSolid(YMTerraceBlock) || cBlockInfo::IsTransparent(YMTerraceBlock)) && (m_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE) ) {