From 1ca637f660a787cdaa0e1cbb5700333f21d727ee Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 8 Jun 2013 22:42:32 +0000 Subject: [PATCH] ProtectionAreas: Added asserts to cStorage functions so that logic errors are found faster git-svn-id: http://mc-server.googlecode.com/svn/trunk@1568 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- MCServer/Plugins/ProtectionAreas/Storage.lua | 37 +++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/MCServer/Plugins/ProtectionAreas/Storage.lua b/MCServer/Plugins/ProtectionAreas/Storage.lua index c444016f2..e9479fcbd 100644 --- a/MCServer/Plugins/ProtectionAreas/Storage.lua +++ b/MCServer/Plugins/ProtectionAreas/Storage.lua @@ -93,7 +93,7 @@ end --- Creates the table of the specified name and columns[] -- If the table exists, any columns missing are added; existing data is kept function cStorage:CreateTable(a_TableName, a_Columns) - + -- Try to create the table first local sql = "CREATE TABLE IF NOT EXISTS '" .. a_TableName .. "' ("; sql = sql .. table.concat(a_Columns, ", "); sql = sql .. ")"; @@ -101,6 +101,7 @@ function cStorage:CreateTable(a_TableName, a_Columns) LOGWARNING(PluginPrefix .. "Cannot create DB Table " .. a_TableName); return false; end + -- SQLite doesn't inform us if it created the table or not, so we have to continue anyway -- Check each column whether it exists -- Remove all the existing columns from a_Columns: @@ -154,6 +155,11 @@ end --- Returns true if the specified area is allowed for the specified player function cStorage:IsAreaAllowed(a_AreaID, a_PlayerName, a_WorldName) + assert(a_AreaID); + assert(a_PlayerName); + assert(a_WorldName); + assert(self); + local res = false; local sql = "SELECT COUNT(*) FROM AllowedUsers WHERE (AreaID = " .. a_AreaID .. ") AND (UserName ='" .. a_PlayerName .. "')"; @@ -174,6 +180,12 @@ end --- Loads cPlayerAreas for the specified player from the DB. Returns a cPlayerAreas object function cStorage:LoadPlayerAreas(a_PlayerName, a_PlayerX, a_PlayerZ, a_WorldName) + assert(a_PlayerName); + assert(a_PlayerX); + assert(a_PlayerZ); + assert(a_WorldName); + assert(self); + res = cPlayerAreas:new(); -- Bounds for which the areas are loaded @@ -213,6 +225,12 @@ end --- Adds a new area into the DB. a_AllowedNames is a table listing all the players that are allowed in the area -- Returns the ID of the new area, or -1 on failure function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames) + assert(a_Cuboid); + assert(a_WorldName); + assert(a_CreatorName); + assert(a_AllowedNames); + assert(self); + -- Store the area in the DB local ID = -1; local function RememberID(UserData, NumCols, Values, Names) @@ -252,6 +270,10 @@ end function cStorage:DelArea(a_WorldName, a_AreaID) + assert(a_WorldName); + assert(a_AreaID); + assert(self); + -- Since all areas are stored in a single DB (for now), the worldname parameter isn't used at all -- Later if we change to a per-world DB, we'll need the world name @@ -273,6 +295,11 @@ end --- Removes the user from the specified area function cStorage:RemoveUser(a_AreaID, a_UserName, a_WorldName) + assert(a_AreaID); + assert(a_UserName); + assert(a_WorldName); + assert(self); + -- WorldName is not used yet, because all the worlds share the same DB in this version local sql = "DELETE FROM AllowedUsers WHERE " .. "AreaID = " .. a_AreaID .. " AND UserName = '" .. a_UserName .. "'"; @@ -308,6 +335,11 @@ end --- Calls the callback for each area intersecting the specified coords -- Callback signature: function(ID, MinX, MinZ, MaxX, MaxZ, CreatorName) function cStorage:ForEachArea(a_BlockX, a_BlockZ, a_WorldName, a_Callback) + assert(a_BlockX); + assert(a_BlockZ); + assert(a_WorldName); + assert(a_Callback); + assert(self); -- SQL callback that parses the values and calls our callback function CallCallback(UserData, NumValues, Values, Names) @@ -343,6 +375,9 @@ end --- Returns the info on the specified area -- Returns MinX, MinZ, MaxX, MaxZ, CreatorName on success, or nothing on failure function cStorage:GetArea(a_AreaID, a_WorldName) + assert(a_AreaID); + assert(a_WorldName); + assert(self); local MinX, MinZ, MaxX, MaxZ, CreatorName; local HasValues = false;