diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 0a0a841cd..d25f6d64b 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1837,7 +1837,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ // Activate the TNT, with a random fuse between 10 to 30 game ticks int FuseTime = 10 + m_World->GetTickRandomNumber(20); m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); break; } @@ -1854,14 +1854,14 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ case E_BLOCK_STATIONARY_WATER: { // Turn into simulated water: - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER); + area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_WATER, 0); break; } case E_BLOCK_STATIONARY_LAVA: { // Turn into simulated lava: - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA); + area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_LAVA, 0); break; } @@ -1894,7 +1894,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z)); } - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); break;