From 1c0f47704f81f06923fac2ad995e74ae972da6b3 Mon Sep 17 00:00:00 2001
From: madmaxoft
+ The chest entity can be created by the plugins only in the {{OnChunkGenerating}} and + {{OnChunkGenerated}} hooks, as part of the new chunk being generated. Plugins may generate chests + with contents in this way.
++ To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with + either DoWithChestAt() or ForEachChestInChunk() function. See the code example below ]], Inherits = "cBlockEntityWithItems", Functions = { + constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cChestEntity", Notes = "Creates a new cChestEntity object. To be used only in the chunk generating hooks {{OnChunkGenerating}} and {{OnChunkGenerated}}." }, }, Constants = { + ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, + ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, }, + AdditionalInfo = + { + { + Header = "Code example", + Contents = [[ + The following example code sets the top-left item of each chest in the same chunk as Player to + 64 * diamond: +
+-- Player is a {{cPlayer}} object instance +local World = Player:GetWorld(); +World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), + function (ChestEntity) + ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64)); + end +); ++ ]], + }, + }, -- AdditionalInfo }, cChunkDesc =