diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index bda45ad92..09c1c3949 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -616,6 +616,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80); m_FinishGens.push_back(std::make_shared(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache)); } + else if (NoCaseCompare(*itr, "Vines") == 0) + { + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenVines(Seed))); + } else if (NoCaseCompare(*itr, "WaterLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index d8fb9c8c0..5b8965906 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -243,6 +243,100 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) +//////////////////////////////////////////////////////////////////////////////// +// cFinishGenVines + +bool cFinishGenVines::IsJungleVariant(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biJungle: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + case biJungleM: + { + return true; + } + } + + return false; +} + + + + + +void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc) +{ + for (int x = 0; x < cChunkDef::Width; x++) + { + int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width; + for (int z = 0; z < cChunkDef::Width; z++) + { + int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + if (!IsJungleVariant(a_ChunkDesc.GetBiome(x, z))) + { + // Current biome isn't a jungle + continue; + } + + if (m_Noise.IntNoise2D(xx, zz) < 0.5) + { + continue; + } + + int Height = a_ChunkDesc.GetHeight(x, z); + for (int y = Height; y > 40; y--) + { + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) + { + // Can't place vines in non-air blocks + continue; + } + + if (m_Noise.IntNoise3D(xx, y, zz) < 0.5) + { + continue; + } + + std::vector Places; + if ((x + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x + 1, y, z))) + { + Places.push_back(8); + } + + if ((x - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x - 1, y, z))) + { + Places.push_back(2); + } + + if ((z + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z + 1))) + { + Places.push_back(1); + } + + if ((z - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z - 1))) + { + Places.push_back(4); + } + + if (Places.size() == 0) + { + continue; + } + + NIBBLETYPE Meta = Places[m_Noise.IntNoise3DInt(xx, y, zz) % Places.size()]; + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_VINES, Meta); + } + } + } +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index ae6dee590..023d26f10 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -118,6 +118,27 @@ protected: +class cFinishGenVines : + public cFinishGen +{ +public: + cFinishGenVines(int a_Seed) : + m_Noise(a_Seed) + { + } + + bool IsJungleVariant(EMCSBiome a_Biome); + +protected: + cNoise m_Noise; + + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +}; + + + + + class cFinishGenSoulsandRims : public cFinishGen {