From 14ada52f3a4f7b8033104e61c0adb19d00042710 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 23 Dec 2020 22:40:21 +0000 Subject: [PATCH] Daylight Sensor: remove redundant delay Daylight Sensors are already always ticked. --- .../IncrementalRedstoneSimulator/DaylightSensorHandler.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h index 160486d29..53ad4c4fb 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h @@ -41,9 +41,6 @@ namespace DaylightSensorHandler { // LOGD("Evaluating Darryl the daylight sensor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - // We don't need to update the daylight sensor often: - DataForChunk(a_Chunk).m_MechanismDelays[a_Position] = std::make_pair(10, bool()); - // What the sensor should output according to the time-power function. const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position);