From 134246fb152740c5f08abb583d399ed7d097faae Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 8 Mar 2015 13:29:49 +0100 Subject: [PATCH] Added grass/course dirt layer on MesaPlateauF(M) --- src/Generating/CompoGenBiomal.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp index 030c2baa5..315ccae73 100644 --- a/src/Generating/CompoGenBiomal.cpp +++ b/src/Generating/CompoGenBiomal.cpp @@ -542,6 +542,20 @@ protected: HasHadWater = true; } // for y a_ChunkDesc.SetBlockType(a_RelX, 0, a_RelZ, E_BLOCK_BEDROCK); + + EMCSBiome MesaVersion = a_ChunkDesc.GetBiome(a_RelX, a_RelZ); + if ((MesaVersion == biMesaPlateauF) || (MesaVersion == biMesaPlateauFM)) + { + if (Top < 95 + static_cast(m_MesaFloor.CubicNoise2D(NoiseY * 2, NoiseX * 2) * 6)) + { + return; + } + + BLOCKTYPE Block = m_MesaFloor.CubicNoise2D(NoiseX * 4, NoiseY * 4) < 0 ? E_BLOCK_DIRT : E_BLOCK_GRASS; + NIBBLETYPE Meta = Block == E_BLOCK_GRASS ? 0 : 1; + + a_ChunkDesc.SetBlockTypeMeta(a_RelX, Top, a_RelZ, Block, Meta); + } }