Updated prefabs to the latest Gallery content.
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@ -129,6 +129,176 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Farm:
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// The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera
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{
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// Size:
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11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 6, 12, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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"a: 3: 0\n" /* dirt */
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"b: 60: 7\n" /* tilleddirt */
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"c: 8: 0\n" /* water */
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"d: 43: 0\n" /* doubleslab */
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"e: 44: 0\n" /* step */
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"f: 59: 7\n" /* crops */
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"g: 83: 0\n" /* reedblock */
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"h:113: 0\n" /* netherbrickfence */
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"m: 19: 0\n" /* sponge */,
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// Block data:
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// Level 0
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "mmmmmmmmmmm"
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/* 1 */ "maaaaaaaaam"
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/* 2 */ "maaaaaaaaam"
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/* 3 */ "maaaaaaaaam"
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/* 4 */ "maaaaaaaaam"
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/* 5 */ "maaaaaaaaam"
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/* 6 */ "maaaaaaaaam"
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/* 7 */ "maaaaaaaaam"
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/* 8 */ "maaaaaaaaam"
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/* 9 */ "maaaaaaaaam"
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/* 10 */ "maaaaaaaaam"
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/* 11 */ "maaaaaaaaam"
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/* 12 */ "mmmmmmmmmmm"
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// Level 1
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "mmmmmmmmmmm"
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/* 1 */ "maaaaaaaaam"
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/* 2 */ "mabbbbbbbam"
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/* 3 */ "mabbbbbbbam"
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/* 4 */ "mabbbbbbbam"
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/* 5 */ "mabbbbbbbam"
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/* 6 */ "mabcccccaam"
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/* 7 */ "mabbbbbbbam"
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/* 8 */ "mabbbbbbbam"
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/* 9 */ "mabbbbbbbam"
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/* 10 */ "mabbbbbbbam"
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/* 11 */ "maaaaaaaaam"
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/* 12 */ "mmmmmmmmmmm"
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// Level 2
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "..........."
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/* 1 */ ".deeeeeeed."
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/* 2 */ ".efffffffe."
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/* 3 */ ".efffffffe."
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/* 4 */ ".efffffffe."
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/* 5 */ ".efgggggfe."
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/* 6 */ ".eg.....ge."
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/* 7 */ ".efgggggfe."
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/* 8 */ ".efffffffe."
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/* 9 */ ".efffffffe."
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/* 10 */ ".efffffffe."
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/* 11 */ ".deeeeeeed."
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/* 12 */ "..........."
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// Level 3
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "..........."
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/* 1 */ ".h.......h."
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/* 2 */ "..........."
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/* 3 */ "..........."
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/* 4 */ "..........."
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/* 5 */ "...ggggg..."
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/* 6 */ "..g.....g.."
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/* 7 */ "...ggggg..."
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/* 8 */ "..........."
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/* 9 */ "..........."
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/* 10 */ "..........."
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/* 11 */ ".h.......h."
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/* 12 */ "..........."
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// Level 4
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "..........."
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/* 1 */ ".h.......h."
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/* 2 */ "..........."
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/* 3 */ "..........."
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/* 4 */ "..........."
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/* 5 */ "...ggggg..."
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/* 6 */ "..g.....g.."
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/* 7 */ "...ggggg..."
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/* 8 */ "..........."
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/* 9 */ "..........."
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/* 10 */ "..........."
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/* 11 */ ".h.......h."
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/* 12 */ "..........."
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// Level 5
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "..........."
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/* 1 */ ".h.......h."
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/* 2 */ "..........."
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/* 3 */ "..........."
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/* 4 */ "..........."
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/* 5 */ "..........."
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/* 6 */ "..........."
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/* 7 */ "..........."
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/* 8 */ "..........."
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/* 9 */ "..........."
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/* 10 */ "..........."
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/* 11 */ ".h.......h."
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/* 12 */ "..........."
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// Level 6
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ ".h.......h."
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/* 1 */ "hhh.....hhh"
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/* 2 */ ".h.......h."
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/* 3 */ "..........."
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/* 4 */ "..........."
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/* 5 */ "..........."
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/* 6 */ "..........."
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/* 7 */ "..........."
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/* 8 */ "..........."
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/* 9 */ "..........."
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/* 10 */ ".h.......h."
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/* 11 */ "hhh.....hhh"
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/* 12 */ ".h.......h.",
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// Connectors:
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"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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// Merge strategy:
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cBlockArea::msSpongePrint,
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// ShouldExtendFloor:
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true,
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// DefaultWeight:
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100,
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// DepthWeight:
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"",
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// AddWeightIfSame:
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0,
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// MoveToGround:
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false,
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}, // Farm
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Forge:
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// The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera
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@ -2025,12 +2195,12 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
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// Level 1
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/* z\x* 0123456 */
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/* 0 */ "bbbbbbb"
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/* 1 */ "bbbbbbb"
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/* 2 */ "bbbbbbb"
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/* 3 */ "bbbabbb"
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/* 4 */ "bbbbbbb"
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/* 5 */ "bbbbbbb"
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/* 0 */ "bmmmmmm"
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/* 1 */ "bmmmmmm"
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/* 2 */ "bmmmmmm"
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/* 3 */ "bmmmmmm"
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/* 4 */ "bmmmmmm"
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/* 5 */ "bmmmmmm"
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/* 6 */ "bbbbbbb"
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// Level 2
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@ -3005,159 +3175,157 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] =
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"a: 1: 0\n" /* stone */
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"b: 4: 0\n" /* cobblestone */
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"c: 8: 0\n" /* water */
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"d: 3: 0\n" /* dirt */
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"e: 2: 0\n" /* grass */
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"f: 13: 0\n" /* gravel */
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"g: 67: 1\n" /* stairs */
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"h: 67: 2\n" /* stairs */
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"i: 67: 0\n" /* stairs */
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"j: 67: 3\n" /* stairs */
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"k: 85: 0\n" /* fence */
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"l: 44: 8\n" /* step */
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"m: 19: 0\n" /* sponge */
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"n: 44: 0\n" /* step */
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"o: 43: 0\n" /* doubleslab */,
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"d: 13: 0\n" /* gravel */
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"e: 67: 1\n" /* stairs */
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"f: 67: 2\n" /* stairs */
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"g: 67: 0\n" /* stairs */
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"h: 67: 3\n" /* stairs */
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"i: 85: 0\n" /* fence */
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"j: 44: 8\n" /* step */
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"k: 44: 0\n" /* step */
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"l: 43: 0\n" /* doubleslab */
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"m: 19: 0\n" /* sponge */,
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// Block data:
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// Level 0
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/* z\x* 0123456 */
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/* 0 */ "aaaaaaa"
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/* 1 */ "aaaaaaa"
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/* 2 */ "aaaaaaa"
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/* 3 */ "aaaaaaa"
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/* 4 */ "aaaaaaa"
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/* 5 */ "aaaaaaa"
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/* 6 */ "aaaaaaa"
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/* 0 */ "mmmmmmm"
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/* 1 */ "maaaaam"
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/* 2 */ "maaaaam"
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/* 3 */ "maaaaam"
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/* 4 */ "maaaaam"
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/* 5 */ "maaaaam"
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/* 6 */ "mmmmmmm"
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// Level 1
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/* z\x* 0123456 */
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/* 0 */ "aaaaaaa"
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/* 1 */ "abbbbba"
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/* 2 */ "abcc.ba"
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/* 3 */ "abcccba"
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/* 4 */ "abcccba"
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/* 5 */ "abbbbba"
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/* 6 */ "aaaaaaa"
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/* 0 */ "mmmmmmm"
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/* 1 */ "mbbbbbm"
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/* 2 */ "mbcc.bm"
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/* 3 */ "mbcccbm"
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/* 4 */ "mbcccbm"
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/* 5 */ "mbbbbbm"
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/* 6 */ "mmmmmmm"
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// Level 2
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/* z\x* 0123456 */
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/* 0 */ "aaaaaaa"
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/* 1 */ "abbbbba"
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/* 2 */ "abcccba"
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/* 3 */ "abcccba"
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/* 4 */ "abcccba"
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/* 5 */ "abbbbba"
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/* 6 */ "aaaaaaa"
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/* 0 */ "mmmmmmm"
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/* 1 */ "mbbbbbm"
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/* 2 */ "mbcccbm"
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/* 3 */ "mbcccbm"
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/* 4 */ "mbcccbm"
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/* 5 */ "mbbbbbm"
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/* 6 */ "mmmmmmm"
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// Level 3
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/* z\x* 0123456 */
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/* 0 */ "aaaaaaa"
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/* 1 */ "abbbbba"
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/* 2 */ "abcccba"
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/* 3 */ "abcccba"
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/* 4 */ "abcccba"
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/* 5 */ "abbbbba"
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/* 6 */ "aaaaaaa"
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/* 0 */ "mmmmmmm"
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/* 1 */ "mbbbbbm"
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/* 2 */ "mbcccbm"
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/* 3 */ "mbcccbm"
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/* 4 */ "mbcccbm"
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/* 5 */ "mbbbbbm"
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/* 6 */ "mmmmmmm"
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// Level 4
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/* z\x* 0123456 */
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/* 0 */ "aaaaaaa"
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/* 1 */ "abbbbba"
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/* 2 */ "abcccba"
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/* 3 */ "abcccba"
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/* 4 */ "abcccba"
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/* 5 */ "abbbbba"
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/* 6 */ "aaaaaaa"
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/* 0 */ "mmmmmmm"
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/* 1 */ "mbbbbbm"
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/* 2 */ "mbcccbm"
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/* 3 */ "mbcccbm"
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/* 4 */ "mbcccbm"
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/* 5 */ "mbbbbbm"
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/* 6 */ "mmmmmmm"
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// Level 5
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/* z\x* 0123456 */
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/* 0 */ "ddddddd"
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/* 1 */ "dbbbbbd"
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/* 2 */ "dbcccbd"
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/* 3 */ "dbcccbd"
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/* 4 */ "dbcccbd"
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/* 5 */ "dbbbbbd"
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/* 6 */ "ddddddd"
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/* 0 */ "mmmmmmm"
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/* 1 */ "mbbbbbm"
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/* 2 */ "mbcccbm"
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/* 3 */ "mbcccbm"
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/* 4 */ "mbcccbm"
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/* 5 */ "mbbbbbm"
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/* 6 */ "mmmmmmm"
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// Level 6
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/* z\x* 0123456 */
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/* 0 */ "ddddddd"
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/* 1 */ "dbbbbbd"
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/* 2 */ "dbcccbd"
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/* 3 */ "dbcccbd"
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/* 4 */ "dbcccbd"
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/* 5 */ "dbbbbbd"
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/* 6 */ "ddddddd"
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/* 0 */ "mmmmmmm"
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/* 1 */ "mbbbbbm"
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/* 2 */ "mbcccbm"
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/* 3 */ "mbcccbm"
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/* 4 */ "mbcccbm"
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/* 5 */ "mbbbbbm"
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/* 6 */ "mmmmmmm"
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// Level 7
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/* z\x* 0123456 */
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/* 0 */ "ddddddd"
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/* 1 */ "dbbbbbd"
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/* 2 */ "dbcccbd"
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/* 3 */ "dbcccbd"
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/* 4 */ "dbcccbd"
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/* 5 */ "dbbbbbd"
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/* 6 */ "ddddddd"
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/* 0 */ "mmbbbmm"
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/* 1 */ "mbbbbbm"
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/* 2 */ "bbcccbb"
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/* 3 */ "bbcccbb"
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/* 4 */ "bbcccbb"
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/* 5 */ "mbbbbbm"
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/* 6 */ "mmbbbmm"
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// Level 8
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/* z\x* 0123456 */
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/* 0 */ "eefffee"
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/* 1 */ "ebbbbbe"
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/* 2 */ "fbcccbf"
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/* 3 */ "fbcccbf"
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/* 4 */ "fbcccbf"
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/* 5 */ "ebbbbbe"
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/* 6 */ "eefffee"
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/* 0 */ "mmdddmm"
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/* 1 */ "mbbbbbm"
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/* 2 */ "dbcccbd"
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/* 3 */ "dbcccbd"
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/* 4 */ "dbcccbd"
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/* 5 */ "mbbbbbm"
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/* 6 */ "mmdddmm"
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// Level 9
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/* z\x* 0123456 */
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/* 0 */ "......."
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/* 1 */ ".bghib."
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/* 2 */ ".j...j."
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/* 3 */ ".i...g."
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/* 4 */ ".h...h."
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/* 5 */ ".bgjib."
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/* 6 */ "......."
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/* 0 */ "mm...mm"
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/* 1 */ "mbefgbm"
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/* 2 */ ".h...h."
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/* 3 */ ".g...e."
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/* 4 */ ".f...f."
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/* 5 */ "mbehgbm"
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/* 6 */ "mm...mm"
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// Level 10
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/* z\x* 0123456 */
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/* 0 */ "......."
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/* 1 */ ".k...k."
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/* 0 */ "mm...mm"
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/* 1 */ "mi...im"
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/* 2 */ "......."
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/* 3 */ "......."
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/* 4 */ "......."
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/* 5 */ ".k...k."
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/* 6 */ "......."
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/* 5 */ "mi...im"
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/* 6 */ "mm...mm"
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// Level 11
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/* z\x* 0123456 */
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/* 0 */ "......."
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/* 1 */ ".k...k."
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/* 0 */ "mm...mm"
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/* 1 */ "mi...im"
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/* 2 */ "......."
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/* 3 */ "......."
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/* 4 */ "......."
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/* 5 */ ".k...k."
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/* 6 */ "......."
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/* 5 */ "mi...im"
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/* 6 */ "mm...mm"
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// Level 12
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/* z\x* 0123456 */
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/* 0 */ ".lnnnl."
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/* 1 */ "loooool"
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/* 2 */ "nooooon"
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/* 3 */ "nooooon"
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/* 4 */ "nooooon"
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/* 5 */ "loooool"
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/* 6 */ ".lnnnl."
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/* 0 */ "mjkkkjm"
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/* 1 */ "jlllllj"
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/* 2 */ "klllllk"
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/* 3 */ "klllllk"
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/* 4 */ "klllllk"
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/* 5 */ "jlllllj"
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/* 6 */ "mjkkkjm"
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// Level 13
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/* z\x* 0123456 */
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/* 0 */ "n.....n"
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/* 0 */ "k.....k"
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/* 1 */ "......."
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/* 2 */ "..nnn.."
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/* 3 */ "..non.."
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/* 4 */ "..nnn.."
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/* 2 */ "..kkk.."
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/* 3 */ "..klk.."
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/* 4 */ "..kkk.."
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/* 5 */ "......."
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/* 6 */ "n.....n",
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/* 6 */ "k.....k",
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// Connectors:
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"2: 0, 9, 3: 4\n" /* Type 2, direction X- */
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@ -362,29 +362,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// Level 0
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "aaaaaaaaaaaaaaa"
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/* 0 */ "aaaaaaabaaaaaaa"
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/* 1 */ "aaaaaaaaaaaaaaa"
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/* 2 */ "aaaaaaaaaaaaaaa"
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/* 3 */ "aaaaaaaaaaaaaaa"
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/* 4 */ "aaaaaaaaaaaaaaa"
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/* 5 */ "aaaaaaaaaaaaaaa"
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/* 6 */ "aaaaaaaaaaaaaaa"
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/* 7 */ "aaaaaaaaaaaaaaa"
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/* 8 */ "aaaaaaaaaaaaaaa"
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// Level 1
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "aaaaaaabaaaaaaa"
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/* 1 */ "aaaaaaabaaaaaaa"
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/* 2 */ "aaaaaaabaaaaaaa"
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/* 3 */ "aaaaaaabaaaaaaa"
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/* 4 */ "aaaaaaabaaaaaaa"
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/* 5 */ "aaaaaaabaaaaaaa"
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/* 6 */ "aaaaaaabaaaaaaa"
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/* 7 */ "aaaaaaabaaaaaaa"
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/* 8 */ "aaaaaaabaaaaaaa"
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// Level 1
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "aaaaaaamaaaaaaa"
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/* 1 */ "aaaaaaamaaaaaaa"
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/* 2 */ "aaaaaaamaaaaaaa"
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/* 3 */ "aaaaaaamaaaaaaa"
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/* 4 */ "aaaaaaamaaaaaaa"
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/* 5 */ "aaaaaaamaaaaaaa"
|
||||
/* 6 */ "aaaaaaamaaaaaaa"
|
||||
/* 7 */ "aaaaaaamaaaaaaa"
|
||||
/* 8 */ "aaaaaaamaaaaaaa"
|
||||
|
||||
// Level 2
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
@ -509,12 +509,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
"d: 67: 1\n" /* stairs */
|
||||
"e: 17: 0\n" /* tree */
|
||||
"f: 5: 0\n" /* wood */
|
||||
"g: 64: 6\n" /* wooddoorblock */
|
||||
"g: 64: 2\n" /* wooddoorblock */
|
||||
"h: 10: 0\n" /* lava */
|
||||
"i: 54: 2\n" /* chest */
|
||||
"j: 61: 2\n" /* furnace */
|
||||
"k:102: 0\n" /* glasspane */
|
||||
"l: 64:12\n" /* wooddoorblock */
|
||||
"l: 64: 8\n" /* wooddoorblock */
|
||||
"m: 19: 0\n" /* sponge */
|
||||
"n:139: 0\n" /* cobblestonewall */
|
||||
"o:101: 0\n" /* ironbars */
|
||||
@ -2544,7 +2544,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
20,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
@ -2746,8 +2746,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
"d: 67: 1\n" /* stairs */
|
||||
"e: 17: 0\n" /* tree */
|
||||
"f: 5: 0\n" /* wood */
|
||||
"g: 64: 7\n" /* wooddoorblock */
|
||||
"h: 64:12\n" /* wooddoorblock */
|
||||
"g: 64: 3\n" /* wooddoorblock */
|
||||
"h: 64: 8\n" /* wooddoorblock */
|
||||
"i:102: 0\n" /* glasspane */
|
||||
"j: 53: 2\n" /* woodstairs */
|
||||
"k: 53: 7\n" /* woodstairs */
|
||||
@ -3000,9 +3000,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
"d: 67: 1\n" /* stairs */
|
||||
"e: 17: 0\n" /* tree */
|
||||
"f: 5: 0\n" /* wood */
|
||||
"g: 64: 7\n" /* wooddoorblock */
|
||||
"g: 64: 3\n" /* wooddoorblock */
|
||||
"h:102: 0\n" /* glasspane */
|
||||
"i: 64:12\n" /* wooddoorblock */
|
||||
"i: 64: 8\n" /* wooddoorblock */
|
||||
"j: 53: 2\n" /* woodstairs */
|
||||
"k: 53: 7\n" /* woodstairs */
|
||||
"l: 50: 3\n" /* torch */
|
||||
@ -3141,31 +3141,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
"k: 85: 0\n" /* fence */
|
||||
"l: 53: 0\n" /* woodstairs */
|
||||
"m: 19: 0\n" /* sponge */
|
||||
"n: 64: 6\n" /* wooddoorblock */
|
||||
"n: 64: 2\n" /* wooddoorblock */
|
||||
"o: 64: 4\n" /* wooddoorblock */
|
||||
"p:102: 0\n" /* glasspane */
|
||||
"q: 72: 0\n" /* woodplate */
|
||||
"r: 64:12\n" /* wooddoorblock */
|
||||
"s: 53: 5\n" /* woodstairs */
|
||||
"t: 53: 4\n" /* woodstairs */
|
||||
"u: 50: 1\n" /* torch */
|
||||
"v: 50: 2\n" /* torch */,
|
||||
"r: 64: 8\n" /* wooddoorblock */
|
||||
"s: 64:12\n" /* wooddoorblock */
|
||||
"t: 53: 5\n" /* woodstairs */
|
||||
"u: 53: 4\n" /* woodstairs */
|
||||
"v: 50: 1\n" /* torch */
|
||||
"w: 50: 2\n" /* torch */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
/* z\x* */
|
||||
/* * 0123456789 */
|
||||
/* 0 */ ".........."
|
||||
/* 1 */ ".aaaaa...."
|
||||
/* 2 */ ".aaaaa...."
|
||||
/* 3 */ ".aaaaabbbb"
|
||||
/* 0 */ "mmmmmmmmmm"
|
||||
/* 1 */ "maaaaammmm"
|
||||
/* 2 */ "maaaaammmm"
|
||||
/* 3 */ "maaaaabbbb"
|
||||
/* 4 */ "aaaaaabbbb"
|
||||
/* 5 */ "aaaaaabbbb"
|
||||
/* 6 */ "aaaaaabbbb"
|
||||
/* 7 */ ".aaaaabbbb"
|
||||
/* 8 */ ".aaaaabbbb"
|
||||
/* 9 */ ".aaaaa...."
|
||||
/* 10 */ ".........."
|
||||
/* 7 */ "maaaaabbbb"
|
||||
/* 8 */ "maaaaabbbb"
|
||||
/* 9 */ "maaaaammmm"
|
||||
/* 10 */ "mmmmmmmmmm"
|
||||
|
||||
// Level 1
|
||||
/* z\x* */
|
||||
@ -3205,7 +3206,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 2 */ ".p.q.pmmmm"
|
||||
/* 3 */ ".p...p...."
|
||||
/* 4 */ ".c...c...."
|
||||
/* 5 */ ".r...r...."
|
||||
/* 5 */ ".r...s...."
|
||||
/* 6 */ ".c...c...."
|
||||
/* 7 */ ".p...p...."
|
||||
/* 8 */ ".p...p...."
|
||||
@ -3215,47 +3216,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
// Level 4
|
||||
/* z\x* */
|
||||
/* * 0123456789 */
|
||||
/* 0 */ "ls...tjmmm"
|
||||
/* 0 */ "lt...ujmmm"
|
||||
/* 1 */ "licccijmmm"
|
||||
/* 2 */ "lc...cjmmm"
|
||||
/* 3 */ "lc...cj..."
|
||||
/* 4 */ "lcu.vcj..."
|
||||
/* 4 */ "lcv.wcj..."
|
||||
/* 5 */ "lc...cj..."
|
||||
/* 6 */ "lcu.vcj..."
|
||||
/* 6 */ "lcv.wcj..."
|
||||
/* 7 */ "lc...cj..."
|
||||
/* 8 */ "lc...cj..."
|
||||
/* 9 */ "licccijmmm"
|
||||
/* 10 */ "ls...tjmmm"
|
||||
/* 10 */ "lt...ujmmm"
|
||||
|
||||
// Level 5
|
||||
/* z\x* */
|
||||
/* * 0123456789 */
|
||||
/* 0 */ "mls.tjmmmm"
|
||||
/* 1 */ "mlcccjmmmm"
|
||||
/* 2 */ "mlc.cjmmmm"
|
||||
/* 3 */ "mlc.cjm..."
|
||||
/* 4 */ "mlc.cjm..."
|
||||
/* 5 */ "mlc.cjm..."
|
||||
/* 6 */ "mlc.cjm..."
|
||||
/* 7 */ "mlc.cjm..."
|
||||
/* 8 */ "mlc.cjm..."
|
||||
/* 9 */ "mlcccjmmmm"
|
||||
/* 10 */ "mls.tjmmmm"
|
||||
/* 0 */ ".lt.uj.mmm"
|
||||
/* 1 */ ".lcccj.mmm"
|
||||
/* 2 */ ".lc.cj.mmm"
|
||||
/* 3 */ ".lc.cj...."
|
||||
/* 4 */ ".lc.cj...."
|
||||
/* 5 */ ".lc.cj...."
|
||||
/* 6 */ ".lc.cj...."
|
||||
/* 7 */ ".lc.cj...."
|
||||
/* 8 */ ".lc.cj...."
|
||||
/* 9 */ ".lcccj.mmm"
|
||||
/* 10 */ ".lt.uj.mmm"
|
||||
|
||||
// Level 6
|
||||
/* z\x* */
|
||||
/* * 0123456789 */
|
||||
/* 0 */ "mmlcjmmmmm"
|
||||
/* 1 */ "mmlcjmmmmm"
|
||||
/* 2 */ "mmlcjmmmmm"
|
||||
/* 3 */ "mmlcjmm..."
|
||||
/* 4 */ "mmlcjmm..."
|
||||
/* 5 */ "mmlcjmm..."
|
||||
/* 6 */ "mmlcjmm..."
|
||||
/* 7 */ "mmlcjmm..."
|
||||
/* 8 */ "mmlcjmm..."
|
||||
/* 9 */ "mmlcjmmmmm"
|
||||
/* 10 */ "mmlcjmmmmm",
|
||||
/* 0 */ "..lcj..mmm"
|
||||
/* 1 */ "..lcj..mmm"
|
||||
/* 2 */ "..lcj..mmm"
|
||||
/* 3 */ "..lcj....."
|
||||
/* 4 */ "..lcj....."
|
||||
/* 5 */ "..lcj....."
|
||||
/* 6 */ "..lcj....."
|
||||
/* 7 */ "..lcj....."
|
||||
/* 8 */ "..lcj....."
|
||||
/* 9 */ "..lcj..mmm"
|
||||
/* 10 */ "..lcj..mmm",
|
||||
|
||||
// Connectors:
|
||||
"-1: 0, 1, 5: 4\n" /* Type -1, direction X- */,
|
||||
@ -3626,7 +3627,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
// Level 0
|
||||
/* z\x* 1 */
|
||||
/* * 01234567890 */
|
||||
/* 0 */ "aaabbbbaaaa"
|
||||
/* 0 */ "aaaabbbaaaa"
|
||||
/* 1 */ "abbbbbbbbba"
|
||||
/* 2 */ "abbbbbbbbba"
|
||||
/* 3 */ "abbbbbbbbba"
|
||||
@ -4509,10 +4510,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 4 */ ".aaaaaaaaa."
|
||||
/* 5 */ ".aaaaaaaaa."
|
||||
/* 6 */ ".....aaaaa."
|
||||
/* 7 */ ".....aaaaa."
|
||||
/* 8 */ ".....aaaaa."
|
||||
/* 9 */ ".....aaaaa."
|
||||
/* 10 */ "..........."
|
||||
/* 7 */ "mmmm.aaaaa."
|
||||
/* 8 */ "mmmm.aaaaa."
|
||||
/* 9 */ "mmmm.aaaaa."
|
||||
/* 10 */ "mmmm......."
|
||||
|
||||
// Level 2
|
||||
/* z\x* 1 */
|
||||
@ -4524,10 +4525,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 4 */ ".f.......f."
|
||||
/* 5 */ ".efffe...f."
|
||||
/* 6 */ ".....f...f."
|
||||
/* 7 */ ".....f...f."
|
||||
/* 8 */ ".....f...f."
|
||||
/* 9 */ ".....efffe."
|
||||
/* 10 */ "..........."
|
||||
/* 7 */ "mmmm.f...f."
|
||||
/* 8 */ "mmmm.f...f."
|
||||
/* 9 */ "mmmm.efffe."
|
||||
/* 10 */ "mmmm......."
|
||||
|
||||
// Level 3
|
||||
/* z\x* 1 */
|
||||
@ -4539,10 +4540,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 4 */ ".h.......h."
|
||||
/* 5 */ ".ehhhe...f."
|
||||
/* 6 */ ".....h...h."
|
||||
/* 7 */ ".....h...h."
|
||||
/* 8 */ ".....h...h."
|
||||
/* 9 */ ".....ehhhe."
|
||||
/* 10 */ "..........."
|
||||
/* 7 */ "mmmm.h...h."
|
||||
/* 8 */ "mmmm.h...h."
|
||||
/* 9 */ "mmmm.ehhhe."
|
||||
/* 10 */ "mmmm......."
|
||||
|
||||
// Level 4
|
||||
/* z\x* 1 */
|
||||
@ -4554,10 +4555,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 4 */ ".f...o...fl"
|
||||
/* 5 */ "pfffffq.rfl"
|
||||
/* 6 */ "sssssf...fl"
|
||||
/* 7 */ "....tf...fl"
|
||||
/* 8 */ "....tf...fl"
|
||||
/* 9 */ "....tfffffl"
|
||||
/* 10 */ "....tu...vl"
|
||||
/* 7 */ "mmmmtf...fl"
|
||||
/* 8 */ "mmmmtf...fl"
|
||||
/* 9 */ "mmmmtfffffl"
|
||||
/* 10 */ "mmmmtu...vl"
|
||||
|
||||
// Level 5
|
||||
/* z\x* 1 */
|
||||
@ -4569,10 +4570,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 4 */ "pffffff.fl."
|
||||
/* 5 */ "ssssssf.fl."
|
||||
/* 6 */ ".....tf.fl."
|
||||
/* 7 */ ".....tf.fl."
|
||||
/* 8 */ ".....tf.fl."
|
||||
/* 9 */ ".....tfffl."
|
||||
/* 10 */ ".....tu.vl."
|
||||
/* 7 */ "mmmm.tf.fl."
|
||||
/* 8 */ "mmmm.tf.fl."
|
||||
/* 9 */ "mmmm.tfffl."
|
||||
/* 10 */ "mmmm.tu.vl."
|
||||
|
||||
// Level 6
|
||||
/* z\x* 1 */
|
||||
@ -4584,10 +4585,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 4 */ "sssssstfl.."
|
||||
/* 5 */ "......tfl.."
|
||||
/* 6 */ "......tfl.."
|
||||
/* 7 */ "......tfl.."
|
||||
/* 8 */ "......tfl.."
|
||||
/* 9 */ "......tfl.."
|
||||
/* 10 */ "......tfl..",
|
||||
/* 7 */ "mmmm..tfl.."
|
||||
/* 8 */ "mmmm..tfl.."
|
||||
/* 9 */ "mmmm..tfl.."
|
||||
/* 10 */ "mmmm..tfl..",
|
||||
|
||||
// Connectors:
|
||||
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
|
||||
@ -4837,9 +4838,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
|
||||
// Level 1
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".aaaaa..."
|
||||
/* 5 */ ".aaaaab.."
|
||||
@ -4847,15 +4848,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".aaaaad.."
|
||||
/* 8 */ ".aaaaa..."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 2
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".efffe..."
|
||||
/* 5 */ ".f...f..."
|
||||
@ -4863,15 +4864,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f...f..."
|
||||
/* 8 */ ".efffe..."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 3
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".ejjje..."
|
||||
/* 5 */ ".j...f..."
|
||||
@ -4879,15 +4880,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".j...f..."
|
||||
/* 8 */ ".ejjje..."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 4
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".efffe..."
|
||||
/* 5 */ ".f..nf..."
|
||||
@ -4895,15 +4896,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f..nf..k"
|
||||
/* 8 */ ".efffe..o"
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 5
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".epppe..."
|
||||
/* 5 */ ".q...q..."
|
||||
@ -4911,15 +4912,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".q...q..k"
|
||||
/* 8 */ ".epppe..o"
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 6
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".efffe..."
|
||||
/* 5 */ ".f...f..."
|
||||
@ -4927,15 +4928,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f...f..o"
|
||||
/* 8 */ ".efffe..o"
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 7
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".ejjje..."
|
||||
/* 5 */ ".j...j..."
|
||||
@ -4943,15 +4944,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".j...j..o"
|
||||
/* 8 */ ".ejjje..."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 8
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........o"
|
||||
/* 1 */ "........o"
|
||||
/* 2 */ "........o"
|
||||
/* 0 */ "mmmmmmm.o"
|
||||
/* 1 */ "mmmmmmm.o"
|
||||
/* 2 */ "mmmmmmm.o"
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".efffe..."
|
||||
/* 5 */ ".f...f..k"
|
||||
@ -4959,15 +4960,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f...f..o"
|
||||
/* 8 */ ".efffe..."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 9
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........k"
|
||||
/* 1 */ "........k"
|
||||
/* 2 */ "........o"
|
||||
/* 0 */ "mmmmmmm.k"
|
||||
/* 1 */ "mmmmmmm.k"
|
||||
/* 2 */ "mmmmmmm.o"
|
||||
/* 3 */ "........o"
|
||||
/* 4 */ ".epppe..o"
|
||||
/* 5 */ ".q...q..k"
|
||||
@ -4975,15 +4976,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".q...q..k"
|
||||
/* 8 */ ".epppe..k"
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 10
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........k"
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.k"
|
||||
/* 3 */ "rrrrrrr.k"
|
||||
/* 4 */ "sfffffs.o"
|
||||
/* 5 */ ".f...f..o"
|
||||
@ -4991,15 +4992,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f...f..o"
|
||||
/* 8 */ "tffffft.o"
|
||||
/* 9 */ "uuuuuuu.k"
|
||||
/* 10 */ "........k"
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.k"
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 11
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "rrrrrrr.k"
|
||||
/* 5 */ "sfffffs.k"
|
||||
@ -5007,15 +5008,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "tffffft.k"
|
||||
/* 8 */ "uuuuuuu.o"
|
||||
/* 9 */ "........o"
|
||||
/* 10 */ "........o"
|
||||
/* 11 */ "........k"
|
||||
/* 12 */ "........k"
|
||||
/* 10 */ "mmmmmmm.o"
|
||||
/* 11 */ "mmmmmmm.k"
|
||||
/* 12 */ "mmmmmmm.k"
|
||||
|
||||
// Level 12
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........."
|
||||
/* 5 */ "rrrrrrr.o"
|
||||
@ -5023,15 +5024,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "uuuuuuu.k"
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........o"
|
||||
/* 11 */ "........o"
|
||||
/* 12 */ "........o"
|
||||
/* 10 */ "mmmmmmm.o"
|
||||
/* 11 */ "mmmmmmm.o"
|
||||
/* 12 */ "mmmmmmm.o"
|
||||
|
||||
// Level 13
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........."
|
||||
/* 5 */ "........o"
|
||||
@ -5039,15 +5040,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "........."
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 14
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........o"
|
||||
/* 5 */ "........o"
|
||||
@ -5055,15 +5056,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "........."
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 15
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........o"
|
||||
/* 5 */ "........k"
|
||||
@ -5071,15 +5072,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "........."
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 16
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........o"
|
||||
/* 5 */ "........k"
|
||||
@ -5087,9 +5088,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "........."
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ ".........",
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm..",
|
||||
|
||||
// Connectors:
|
||||
"-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */,
|
||||
@ -5472,13 +5473,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
|
||||
"l: 66: 7\n" /* tracks */
|
||||
"m: 19: 0\n" /* sponge */
|
||||
"n: 50: 2\n" /* torch */
|
||||
"o: 2: 0\n" /* grass */
|
||||
"p: 53: 2\n" /* woodstairs */
|
||||
"q: 77: 1\n" /* stonebutton */
|
||||
"r: 27: 0\n" /* poweredrail */
|
||||
"s: 53: 7\n" /* woodstairs */
|
||||
"t: 53: 6\n" /* woodstairs */
|
||||
"u: 53: 3\n" /* woodstairs */,
|
||||
"o: 4: 0\n" /* cobblestone */
|
||||
"p: 2: 0\n" /* grass */
|
||||
"q: 13: 0\n" /* gravel */
|
||||
"r: 53: 2\n" /* woodstairs */
|
||||
"s: 77: 1\n" /* stonebutton */
|
||||
"t: 27: 0\n" /* poweredrail */
|
||||
"u: 53: 7\n" /* woodstairs */
|
||||
"v: 53: 6\n" /* woodstairs */
|
||||
"w: 53: 3\n" /* woodstairs */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
@ -5783,28 +5786,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
|
||||
|
||||
// Level 30
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "mmmmmmm"
|
||||
/* 0 */ "mmooomm"
|
||||
/* 1 */ "mmmammm"
|
||||
/* 2 */ "mm...mm"
|
||||
/* 3 */ "ma..aam"
|
||||
/* 4 */ "mmfgamm"
|
||||
/* 2 */ "om...mo"
|
||||
/* 3 */ "oa..aao"
|
||||
/* 4 */ "omfgamo"
|
||||
/* 5 */ "mmmammm"
|
||||
/* 6 */ "mmmmmmm"
|
||||
/* 6 */ "mmooomm"
|
||||
|
||||
// Level 31
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ooomooo"
|
||||
/* 1 */ "oaaaaao"
|
||||
/* 2 */ "oa.aaao"
|
||||
/* 3 */ "oa..iao"
|
||||
/* 4 */ "oa..jao"
|
||||
/* 5 */ "oaaaaao"
|
||||
/* 6 */ "ooooooo"
|
||||
/* 0 */ "ppqqqpp"
|
||||
/* 1 */ "paaaaap"
|
||||
/* 2 */ "qa.aaaq"
|
||||
/* 3 */ "qa..iaq"
|
||||
/* 4 */ "qa..jaq"
|
||||
/* 5 */ "paaaaap"
|
||||
/* 6 */ "ppqqqpp"
|
||||
|
||||
// Level 32
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "...p..."
|
||||
/* 1 */ ".aqrba."
|
||||
/* 0 */ "...r..."
|
||||
/* 1 */ ".astba."
|
||||
/* 2 */ "...fl.."
|
||||
/* 3 */ "......."
|
||||
/* 4 */ "......."
|
||||
@ -5833,31 +5836,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
|
||||
|
||||
// Level 35
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ppppppp"
|
||||
/* 1 */ "saaaaas"
|
||||
/* 0 */ "rrrrrrr"
|
||||
/* 1 */ "uaaaaau"
|
||||
/* 2 */ ".a...a."
|
||||
/* 3 */ ".a...a."
|
||||
/* 4 */ ".a...a."
|
||||
/* 5 */ "taaaaat"
|
||||
/* 6 */ "uuuuuuu"
|
||||
/* 5 */ "vaaaaav"
|
||||
/* 6 */ "wwwwwww"
|
||||
|
||||
// Level 36
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ "ppppppp"
|
||||
/* 2 */ "saaaaas"
|
||||
/* 1 */ "rrrrrrr"
|
||||
/* 2 */ "uaaaaau"
|
||||
/* 3 */ ".aaaaa."
|
||||
/* 4 */ "taaaaat"
|
||||
/* 5 */ "uuuuuuu"
|
||||
/* 4 */ "vaaaaav"
|
||||
/* 5 */ "wwwwwww"
|
||||
/* 6 */ "......."
|
||||
|
||||
// Level 37
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ "......."
|
||||
/* 2 */ "ppppppp"
|
||||
/* 2 */ "rrrrrrr"
|
||||
/* 3 */ "aaaaaaa"
|
||||
/* 4 */ "uuuuuuu"
|
||||
/* 4 */ "wwwwwww"
|
||||
/* 5 */ "......."
|
||||
/* 6 */ ".......",
|
||||
|
||||
|
@ -23,8 +23,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
12, 6, 10, // SizeX = 12, SizeY = 6, SizeZ = 10
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
11, 5, 9, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
12, 5, 10, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -170,8 +170,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
12, 5, 8, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
13, 5, 9, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -309,8 +309,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
7, 6, 6, // SizeX = 7, SizeY = 6, SizeZ = 6
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
6, 5, 5, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
7, 5, 6, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -420,8 +420,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
6, 5, 6, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
7, 5, 7, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -538,8 +538,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
8, 5, 6, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
9, 5, 7, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -656,8 +656,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
10, 6, 7, // SizeX = 10, SizeY = 6, SizeZ = 7
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
9, 5, 6, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
10, 5, 7, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -780,8 +780,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
10, 6, 9, // SizeX = 10, SizeY = 6, SizeZ = 9
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
9, 5, 8, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
10, 5, 9, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -918,8 +918,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
11, 6, 9, // SizeX = 11, SizeY = 6, SizeZ = 9
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
10, 5, 8, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
11, 5, 9, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -1054,18 +1054,18 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
// The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki
|
||||
{
|
||||
// Size:
|
||||
15, 5, 14, // SizeX = 15, SizeY = 5, SizeZ = 14
|
||||
15, 6, 14, // SizeX = 15, SizeY = 6, SizeZ = 14
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
14, 4, 13, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
15, 5, 14, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
"a:128: 0\n" /* sandstonestairs */
|
||||
"b:128: 2\n" /* sandstonestairs */
|
||||
"c:128: 1\n" /* sandstonestairs */
|
||||
"d: 24: 0\n" /* sandstone */
|
||||
"a: 24: 0\n" /* sandstone */
|
||||
"b:128: 0\n" /* sandstonestairs */
|
||||
"c:128: 2\n" /* sandstonestairs */
|
||||
"d:128: 1\n" /* sandstonestairs */
|
||||
"e: 43: 1\n" /* doubleslab */
|
||||
"f: 64: 7\n" /* wooddoorblock */
|
||||
"g:171: 0\n" /* carpet */
|
||||
@ -1088,43 +1088,61 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
// Level 0
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "...abc........."
|
||||
/* 1 */ ".ddddddddddddd."
|
||||
/* 2 */ ".ddddddddddddd."
|
||||
/* 3 */ ".ddddddddddddd."
|
||||
/* 4 */ ".ddddddddddddd."
|
||||
/* 5 */ ".ddddddddddded."
|
||||
/* 6 */ ".ddddddddddddd."
|
||||
/* 7 */ ".ddddddddddddd."
|
||||
/* 8 */ ".......deddddd."
|
||||
/* 9 */ "mmmmmm.ddddddd."
|
||||
/* 10 */ "mmmmmm.ddddddd."
|
||||
/* 11 */ "mmmmmm.ddddddd."
|
||||
/* 12 */ "mmmmmm.ddddddd."
|
||||
/* 13 */ "..............."
|
||||
/* 0 */ "mmmaaammmmmmmmm"
|
||||
/* 1 */ "maaaaaaaaaaaaam"
|
||||
/* 2 */ "maaaaaaaaaaaaam"
|
||||
/* 3 */ "maaaaaaaaaaaaam"
|
||||
/* 4 */ "maaaaaaaaaaaaam"
|
||||
/* 5 */ "maaaaaaaaaaaaam"
|
||||
/* 6 */ "maaaaaaaaaaaaam"
|
||||
/* 7 */ "maaaaaaaaaaaaam"
|
||||
/* 8 */ "mmmmmmmaaaaaaam"
|
||||
/* 9 */ "mmmmmmmaaaaaaam"
|
||||
/* 10 */ "mmmmmmmaaaaaaam"
|
||||
/* 11 */ "mmmmmmmaaaaaaam"
|
||||
/* 12 */ "mmmmmmmaaaaaaam"
|
||||
/* 13 */ "mmmmmmmmmmmmmmm"
|
||||
|
||||
// Level 1
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ ".dddfddddddddd."
|
||||
/* 2 */ ".dgghhhhhhhhgd."
|
||||
/* 3 */ ".dghiiiiiiiihd."
|
||||
/* 4 */ ".dghiggggggihd."
|
||||
/* 5 */ ".dghiiiiiigihd."
|
||||
/* 6 */ ".dgghhhhhigihd."
|
||||
/* 7 */ ".dddddddhigihd."
|
||||
/* 8 */ ".......dhigihd."
|
||||
/* 9 */ "mmmmmm.dhiiihd."
|
||||
/* 10 */ "mmmmmm.dghhhgd."
|
||||
/* 11 */ "mmmmmm.dggggjd."
|
||||
/* 12 */ "mmmmmm.ddddddd."
|
||||
/* 0 */ "...bcd........."
|
||||
/* 1 */ ".aaaaaaaaaaaaa."
|
||||
/* 2 */ ".aaaaaaaaaaaaa."
|
||||
/* 3 */ ".aaaaaaaaaaaaa."
|
||||
/* 4 */ ".aaaaaaaaaaaaa."
|
||||
/* 5 */ ".aaaaaaaaaaaea."
|
||||
/* 6 */ ".aaaaaaaaaaaaa."
|
||||
/* 7 */ ".aaaaaaaaaaaaa."
|
||||
/* 8 */ ".......aeaaaaa."
|
||||
/* 9 */ "mmmmmm.aaaaaaa."
|
||||
/* 10 */ "mmmmmm.aaaaaaa."
|
||||
/* 11 */ "mmmmmm.aaaaaaa."
|
||||
/* 12 */ "mmmmmm.aaaaaaa."
|
||||
/* 13 */ "..............."
|
||||
|
||||
// Level 2
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ ".aaafaaaaaaaaa."
|
||||
/* 2 */ ".agghhhhhhhhga."
|
||||
/* 3 */ ".aghiiiiiiiiha."
|
||||
/* 4 */ ".aghiggggggiha."
|
||||
/* 5 */ ".aghiiiiiigiha."
|
||||
/* 6 */ ".agghhhhhigiha."
|
||||
/* 7 */ ".aaaaaaahigiha."
|
||||
/* 8 */ ".......ahigiha."
|
||||
/* 9 */ "mmmmmm.ahiiiha."
|
||||
/* 10 */ "mmmmmm.aghhhga."
|
||||
/* 11 */ "mmmmmm.aggggja."
|
||||
/* 12 */ "mmmmmm.aaaaaaa."
|
||||
/* 13 */ "..............."
|
||||
|
||||
// Level 3
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ ".kkklkkkk.kkkk."
|
||||
/* 2 */ ".k...........k."
|
||||
/* 3 */ ".k...........k."
|
||||
@ -1139,44 +1157,44 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
/* 12 */ "mmmmmm.kkk.kkk."
|
||||
/* 13 */ "..............."
|
||||
|
||||
// Level 3
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ ".ddddddddddddd."
|
||||
/* 2 */ ".d......n....d."
|
||||
/* 3 */ ".d...........d."
|
||||
/* 4 */ ".do..........d."
|
||||
/* 5 */ ".d...........d."
|
||||
/* 6 */ ".d..........pd."
|
||||
/* 7 */ ".ddddddd.....d."
|
||||
/* 8 */ ".......d.....d."
|
||||
/* 9 */ "mmmmmm.d.....d."
|
||||
/* 10 */ "mmmmmm.d.....d."
|
||||
/* 11 */ "mmmmmm.d..q..d."
|
||||
/* 12 */ "mmmmmm.ddddddd."
|
||||
/* 13 */ "..............."
|
||||
|
||||
// Level 4
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ ".aaaaaaaaaaaaa."
|
||||
/* 2 */ ".a......n....a."
|
||||
/* 3 */ ".a...........a."
|
||||
/* 4 */ ".ao..........a."
|
||||
/* 5 */ ".a...........a."
|
||||
/* 6 */ ".a..........pa."
|
||||
/* 7 */ ".aaaaaaa.....a."
|
||||
/* 8 */ ".......a.....a."
|
||||
/* 9 */ "mmmmmm.a.....a."
|
||||
/* 10 */ "mmmmmm.a.....a."
|
||||
/* 11 */ "mmmmmm.a..q..a."
|
||||
/* 12 */ "mmmmmm.aaaaaaa."
|
||||
/* 13 */ "..............."
|
||||
|
||||
// Level 5
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "rrrrrrrrrrrrrrs"
|
||||
/* 1 */ "tddddddddddddds"
|
||||
/* 2 */ "tddddddddddddds"
|
||||
/* 3 */ "tddddddddddddds"
|
||||
/* 4 */ "tddddddddddddds"
|
||||
/* 5 */ "tddddddddddddds"
|
||||
/* 6 */ "tddddddddddddds"
|
||||
/* 7 */ "tddddddddddddds"
|
||||
/* 8 */ "tuuuuutddddddds"
|
||||
/* 9 */ "mmmmmmtddddddds"
|
||||
/* 10 */ "mmmmmmtddddddds"
|
||||
/* 11 */ "mmmmmmtddddddds"
|
||||
/* 12 */ "mmmmmmtddddddds"
|
||||
/* 1 */ "taaaaaaaaaaaaas"
|
||||
/* 2 */ "taaaaaaaaaaaaas"
|
||||
/* 3 */ "taaaaaaaaaaaaas"
|
||||
/* 4 */ "taaaaaaaaaaaaas"
|
||||
/* 5 */ "taaaaaaaaaaaaas"
|
||||
/* 6 */ "taaaaaaaaaaaaas"
|
||||
/* 7 */ "taaaaaaaaaaaaas"
|
||||
/* 8 */ "tuuuuutaaaaaaas"
|
||||
/* 9 */ "mmmmmmtaaaaaaas"
|
||||
/* 10 */ "mmmmmmtaaaaaaas"
|
||||
/* 11 */ "mmmmmmtaaaaaaas"
|
||||
/* 12 */ "mmmmmmtaaaaaaas"
|
||||
/* 13 */ "......tuuuuuuuu",
|
||||
|
||||
// Connectors:
|
||||
"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
|
||||
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
|
||||
|
||||
// AllowedRotations:
|
||||
7, /* 1, 2, 3 CCW rotation allowed */
|
||||
@ -1210,8 +1228,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
6, 5, 6, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
7, 5, 7, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -1320,8 +1338,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
||||
14, 4, 16, // SizeX = 14, SizeY = 4, SizeZ = 16
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
13, 3, 15, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
14, 3, 16, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
|
Loading…
Reference in New Issue
Block a user