diff --git a/README.md b/README.md index 5596f7697..9e9751b35 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ Installation For Linux there is an easy installation method, just run this in your terminal: - curl -s https://raw.github.com/mc-server/MCServer/master/easyinstall.sh | sh + curl -s https://raw.githubusercontent.com/mc-server/MCServer/master/easyinstall.sh | sh For Windows, you just need to download a file and extract it: diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index d1e9923b4..c13e36188 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -247,7 +247,11 @@ public: template bool Call(const FnT & a_Function, Args &&... args) { - PushFunction(a_Function); + if (!PushFunction(a_Function)) + { + // Pushing the function failed + return false; + } return PushCallPop(args...); } diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 595040a54..8a8f17a1b 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -822,6 +822,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ; cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ); cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ); + cCSLock Lock(m_CSLayers); for (int z = MinChunkZ; z <= MaxChunkZ; z++) { int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index faee05450..94bace43a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -557,7 +557,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void) for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr) { m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); - m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); + SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); } }