diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index aa6ee05b3..1f0549a59 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -94,12 +94,20 @@ void cLuaState::Create(void) } m_LuaState = lua_open(); luaL_openlibs(m_LuaState); + m_IsOwned = true; +} + + + + + +void cLuaState::RegisterAPILibs(void) +{ tolua_AllToLua_open(m_LuaState); ManualBindings::Bind(m_LuaState); DeprecatedBindings::Bind(m_LuaState); luaopen_lsqlite3(m_LuaState); luaopen_lxp(m_LuaState); - m_IsOwned = true; } diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 4a7a6fadb..1495c72f0 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -139,9 +139,14 @@ public: /** Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions */ operator lua_State * (void) { return m_LuaState; } - /** Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor */ + /** Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor. + The regular Lua libs are registered, but the MCS API is not registered (so that Lua can be used as + lite-config as well), use RegisterAPILibs() to do that. */ void Create(void); + /** Registers all the API libraries that MCS provides into m_LuaState. */ + void RegisterAPILibs(void); + /** Closes the m_LuaState, if not closed already */ void Close(void); diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 45c8216be..cccbc3c93 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -75,6 +75,7 @@ bool cPluginLua::Initialize(void) if (!m_LuaState.IsValid()) { m_LuaState.Create(); + m_LuaState.RegisterAPILibs(); // Inject the identification global variables into the state: lua_pushlightuserdata(m_LuaState, this); diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index e88de5947..402cd3035 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -127,6 +127,7 @@ bool cWebAdmin::Start(void) // Initialize the WebAdmin template script and load the file m_TemplateScript.Create(); + m_TemplateScript.RegisterAPILibs(); if (!m_TemplateScript.LoadFile(FILE_IO_PREFIX "webadmin/template.lua")) { LOGWARN("Could not load WebAdmin template \"%s\", using default template.", FILE_IO_PREFIX "webadmin/template.lua");