diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 727c5d295..9a6c6104b 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -2,16 +2,11 @@ #pragma once #include "BlockHandler.h" -#include "../FastRandom.h" -#include "../Root.h" -#include "../Bindings/PluginManager.h" -/** Handler used for all types of dirt and grassblock. -TODO: Split the Grassblock handler away from this class. */ class cBlockDirtHandler : public cBlockHandler { @@ -45,104 +40,10 @@ public: - virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override - { - if (m_BlockType != E_BLOCK_GRASS) - { - return; - } - - // Make sure that there is enough light at the source block to spread - if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) - { - a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); - return; - } - else if ((a_RelY < cChunkDef::Height - 1)) - { - BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); - - // Grass turns back to dirt when the block above it is not transparent or water. - // It does not turn to dirt when a snow layer is above. - if ((above != E_BLOCK_SNOW) && - (!cBlockInfo::IsTransparent(above) || IsBlockWater(above))) - { - a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); - return; - } - - NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); - // Source block is not bright enough to spread - if (light < 9) - { - return; - } - - } - - // Grass spreads to adjacent dirt blocks: - auto & rand = GetRandomProvider(); - for (int i = 0; i < 2; i++) // Pick two blocks to grow to - { - int OfsX = rand.RandInt(-1, 1); - int OfsY = rand.RandInt(-3, 1); - int OfsZ = rand.RandInt(-1, 1); - - BLOCKTYPE DestBlock; - NIBBLETYPE DestMeta; - if (!cChunkDef::IsValidHeight(a_RelY + OfsY)) - { - // Y Coord out of range - continue; - } - Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ); - auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos); - if (chunk == nullptr) - { - // Unloaded chunk - continue; - } - chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta); - if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) - { - // Not a regular dirt block - continue; - } - auto abovePos = pos.addedY(1); - BLOCKTYPE above = chunk->GetBlock(abovePos); - NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos))); - if ((light > 4) && - cBlockInfo::IsTransparent(above) && - (!IsBlockLava(above)) && - (!IsBlockWaterOrIce(above)) - ) - { - auto absPos = chunk->RelativeToAbsolute(pos); - if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread)) - { - chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0); - } - } - } // for i - repeat twice - } - - - - - virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); - switch (m_BlockType) - { - case E_BLOCK_DIRT: return 10; - case E_BLOCK_GRASS: return 1; - default: - { - ASSERT(!"Unhandled blocktype in dirt handler!"); - return 0; - } - } + return 10; } } ; diff --git a/src/Blocks/BlockGrass.h b/src/Blocks/BlockGrass.h new file mode 100644 index 000000000..0e54cb092 --- /dev/null +++ b/src/Blocks/BlockGrass.h @@ -0,0 +1,131 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../FastRandom.h" +#include "../Root.h" +#include "../Bindings/PluginManager.h" + + + + + +class cBlockGrassHandler : + public cBlockHandler +{ + using super = cBlockHandler; + +public: + + cBlockGrassHandler(BLOCKTYPE a_BlockType): + super(a_BlockType) + { + } + + + + + + virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override + { + if (!ToolHasSilkTouch(a_Tool)) + { + return cItem(E_BLOCK_DIRT, 1, 0); + } + return cItem(E_BLOCK_GRASS, 1, 0); + } + + + + + + virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + { + // Make sure that there is enough light at the source block to spread + if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) + { + a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); + return; + } + else if ((a_RelY < cChunkDef::Height - 1)) + { + BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); + + // Grass turns back to dirt when the block above it is not transparent or water. + // It does not turn to dirt when a snow layer is above. + if ((above != E_BLOCK_SNOW) && + (!cBlockInfo::IsTransparent(above) || IsBlockWater(above))) + { + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); + return; + } + + NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); + // Source block is not bright enough to spread + if (light < 9) + { + return; + } + + } + + // Grass spreads to adjacent dirt blocks: + auto & rand = GetRandomProvider(); + for (int i = 0; i < 2; i++) // Pick two blocks to grow to + { + int OfsX = rand.RandInt(-1, 1); + int OfsY = rand.RandInt(-3, 1); + int OfsZ = rand.RandInt(-1, 1); + + BLOCKTYPE DestBlock; + NIBBLETYPE DestMeta; + if (!cChunkDef::IsValidHeight(a_RelY + OfsY)) + { + // Y Coord out of range + continue; + } + Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ); + auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos); + if (chunk == nullptr) + { + // Unloaded chunk + continue; + } + chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta); + if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) + { + // Not a regular dirt block + continue; + } + auto abovePos = pos.addedY(1); + BLOCKTYPE above = chunk->GetBlock(abovePos); + NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos))); + if ((light > 4) && + cBlockInfo::IsTransparent(above) && + (!IsBlockLava(above)) && + (!IsBlockWaterOrIce(above)) + ) + { + auto absPos = chunk->RelativeToAbsolute(pos); + if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread)) + { + chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0); + } + } + } // for i - repeat twice + } + + + + + + virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override + { + UNUSED(a_Meta); + return 1; + } +} ; + + + + diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 9651f072a..a865bce63 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -40,6 +40,7 @@ #include "BlockFurnace.h" #include "BlockGlass.h" #include "BlockGlowstone.h" +#include "BlockGrass.h" #include "BlockGravel.h" #include "BlockMobHead.h" #include "BlockHopper.h" @@ -246,7 +247,7 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType); case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); + case E_BLOCK_GRASS: return new cBlockGrassHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);