From 045021e89630335cb8897580b3cc1b82e3b3dd9b Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 6 Apr 2013 16:12:52 +0000 Subject: [PATCH] Tracer: removed the "start and end in the same block" warning, it is a normal condition. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1360 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Tracer.cpp | 88 +++++++++++++++++++++++++++++++---------------- 1 file changed, 59 insertions(+), 29 deletions(-) diff --git a/source/Tracer.cpp b/source/Tracer.cpp index 548be8163..444ab821a 100644 --- a/source/Tracer.cpp +++ b/source/Tracer.cpp @@ -17,8 +17,12 @@ #include // abs() #endif -cTracer::cTracer(cWorld* a_World) - : m_World( a_World ) + + + + +cTracer::cTracer(cWorld * a_World) + : m_World(a_World) { m_NormalTable[0].Set(-1, 0, 0); m_NormalTable[1].Set( 0, 0,-1); @@ -28,10 +32,18 @@ cTracer::cTracer(cWorld* a_World) m_NormalTable[5].Set( 0,-1, 0); } + + + + cTracer::~cTracer() { } + + + + float cTracer::SigNum( float a_Num ) { if (a_Num < 0.f) return -1.f; @@ -39,7 +51,11 @@ float cTracer::SigNum( float a_Num ) return 0.f; } -void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ) + + + + +void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) { // calculate the direction of the ray (linear algebra) dir = a_Direction; @@ -55,23 +71,38 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction // how far we must move in the ray direction before // we encounter a new voxel in x-direction // same but y-direction - if( dir.x != 0.f ) tDelta.x = 1/fabs(dir.x); - else tDelta.x = 0; - if( dir.y != 0.f ) tDelta.y = 1/fabs(dir.y); - else tDelta.y = 0; - if( dir.z != 0.f ) tDelta.z = 1/fabs(dir.z); - else tDelta.z = 0; + if (dir.x != 0.f) + { + tDelta.x = 1 / fabs(dir.x); + } + else + { + tDelta.x = 0; + } + if (dir.y != 0.f) + { + tDelta.y = 1 / fabs(dir.y); + } + else + { + tDelta.y = 0; + } + if (dir.z != 0.f) + { + tDelta.z = 1 / fabs(dir.z); + } + else + { + tDelta.z = 0; + } // start voxel coordinates - // use your - // transformer - // function here pos.x = (int)floorf(a_Start.x); pos.y = (int)floorf(a_Start.y); pos.z = (int)floorf(a_Start.z); // calculate distance to first intersection in the voxel we start from - if(dir.x < 0) + if (dir.x < 0) { tMax.x = ((float)pos.x - a_Start.x) / dir.x; } @@ -80,7 +111,7 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x; } - if(dir.y < 0) + if (dir.y < 0) { tMax.y = ((float)pos.y - a_Start.y) / dir.y; } @@ -89,7 +120,7 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y; } - if(dir.z < 0) + if (dir.z < 0) { tMax.z = ((float)pos.z - a_Start.z) / dir.z; } @@ -127,24 +158,23 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int end1.z = (int)floorf(End.z); // check if first is occupied - if( pos.Equals( end1 ) ) + if (pos.Equals(end1)) { - LOG("WARNING: cTracer: Start and end in same block"); return 0; } bool reachedX = false, reachedY = false, reachedZ = false; int Iterations = 0; - while ( Iterations < a_Distance ) + while (Iterations < a_Distance) { Iterations++; - if(tMax.x < tMax.y && tMax.x < tMax.z) + if ((tMax.x < tMax.y) && (tMax.x < tMax.z)) { tMax.x += tDelta.x; pos.x += step.x; } - else if(tMax.y < tMax.z) + else if (tMax.y < tMax.z) { tMax.y += tDelta.y; pos.y += step.y; @@ -155,38 +185,38 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int pos.z += step.z; } - if(step.x > 0.0f) + if (step.x > 0.0f) { - if(pos.x >= end1.x) + if (pos.x >= end1.x) { reachedX = true; } } - else if(pos.x <= end1.x) + else if (pos.x <= end1.x) { reachedX = true; } - if(step.y > 0.0f) + if (step.y > 0.0f) { if(pos.y >= end1.y) { reachedY = true; } } - else if(pos.y <= end1.y) + else if (pos.y <= end1.y) { reachedY = true; } - if(step.z > 0.0f) + if (step.z > 0.0f) { - if(pos.z >= end1.z) + if (pos.z >= end1.z) { reachedZ = true; } } - else if(pos.z <= end1.z) + else if (pos.z <= end1.z) { reachedZ = true; } @@ -196,7 +226,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int return false; } - BLOCKTYPE BlockID = m_World->GetBlock( pos.x, pos.y, pos.z ); + BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); // No collision with water ;) if ((BlockID != E_BLOCK_AIR) || IsBlockWater(BlockID)) // _X 2013_03_29: Why is the IsBlockWater condition here? water equals air? {