Moved potion static functions to EntityEffect to create splash potions through world
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0298d34406
@ -7,6 +7,130 @@
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int cEntityEffect::GetPotionColor(short a_ItemDamage)
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{
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// Lowest six bits
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return (a_ItemDamage & 0x3f);
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}
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cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage)
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{
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// Lowest four bits
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// Potion effect bits are different from entity effect values
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// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
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switch (a_ItemDamage & 0x0f)
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{
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case 0x01: return cEntityEffect::effRegeneration;
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case 0x02: return cEntityEffect::effSpeed;
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case 0x03: return cEntityEffect::effFireResistance;
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case 0x04: return cEntityEffect::effPoison;
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case 0x05: return cEntityEffect::effInstantHealth;
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case 0x06: return cEntityEffect::effNightVision;
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case 0x08: return cEntityEffect::effWeakness;
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case 0x09: return cEntityEffect::effStrength;
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case 0x0a: return cEntityEffect::effSlowness;
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case 0x0c: return cEntityEffect::effInstantDamage;
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case 0x0d: return cEntityEffect::effWaterBreathing;
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case 0x0e: return cEntityEffect::effInvisibility;
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// No effect potions
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case 0x00:
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case 0x07:
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case 0x0b: // Will be potion of leaping in 1.8
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case 0x0f:
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{
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break;
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}
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}
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return cEntityEffect::effNoEffect;
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}
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short cEntityEffect::GetPotionEffectIntensity(short a_ItemDamage)
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{
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// Level II potion if the fifth lowest bit is set
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return ((a_ItemDamage & 0x20) != 0) ? 1 : 0;
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}
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int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
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{
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// Base duration in ticks
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int base = 0;
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double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1;
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switch (GetPotionEffectType(a_ItemDamage))
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{
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case cEntityEffect::effRegeneration:
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case cEntityEffect::effPoison:
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{
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base = 900;
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break;
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}
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case cEntityEffect::effSpeed:
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case cEntityEffect::effFireResistance:
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case cEntityEffect::effNightVision:
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case cEntityEffect::effStrength:
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case cEntityEffect::effWaterBreathing:
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case cEntityEffect::effInvisibility:
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{
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base = 3600;
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break;
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}
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case cEntityEffect::effWeakness:
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case cEntityEffect::effSlowness:
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{
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base = 1800;
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break;
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}
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}
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// If potion is level II, half the duration. If not, stays the same
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TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
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// If potion is extended, multiply duration by 8/3. If not, stays the same
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// Extended potion if sixth lowest bit is set
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ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
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// If potion is splash potion, multiply duration by 3/4. If not, stays the same
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SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
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// Ref.:
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// http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
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return (int)(base * TierCoeff * ExtCoeff * SplashCoeff);
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}
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bool cEntityEffect::IsPotionDrinkable(short a_ItemDamage)
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{
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// Drinkable potion if 13th lowest bit is set
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// Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
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return ((a_ItemDamage & 0x2000) != 0);
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}
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cEntityEffect::cEntityEffect():
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cEntityEffect::cEntityEffect():
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m_Ticks(0),
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m_Ticks(0),
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m_Duration(0),
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m_Duration(0),
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@ -36,6 +36,25 @@ public:
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effSaturation = 23,
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effSaturation = 23,
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} ;
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} ;
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/** Returns the potion color (used by the client for visuals), based on the potion's damage value */
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static int GetPotionColor(short a_ItemDamage);
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/** Translates the potion's damage value into the entity effect that the potion gives */
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static cEntityEffect::eType GetPotionEffectType(short a_ItemDamage);
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/** Retrieves the intensity level from the potion's damage value.
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Returns 0 for level I potions, 1 for level II potions. */
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static short GetPotionEffectIntensity(short a_ItemDamage);
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/** Returns the effect duration, in ticks, based on the potion's damage value */
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static int GetPotionEffectDuration(short a_ItemDamage);
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/** Returns true if the potion with the given damage is drinkable */
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static bool IsPotionDrinkable(short a_ItemDamage);
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// tolua_end
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// tolua_end
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/** Creates an empty entity effect */
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/** Creates an empty entity effect */
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@ -22,6 +22,7 @@
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#include "FireworkEntity.h"
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#include "FireworkEntity.h"
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#include "GhastFireballEntity.h"
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#include "GhastFireballEntity.h"
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#include "WitherSkullEntity.h"
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#include "WitherSkullEntity.h"
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#include "SplashPotionEntity.h"
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#include "Player.h"
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#include "Player.h"
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@ -263,6 +264,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
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case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkSplashPotion: return new cSplashPotionEntity (a_Creator, a_X, a_Y, a_Z, Speed, *a_Item);
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case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFirework:
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case pkFirework:
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{
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{
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@ -72,17 +72,21 @@ cSplashPotionEntity::cSplashPotionEntity(
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cEntity * a_Creator,
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cEntity * a_Creator,
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double a_X, double a_Y, double a_Z,
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double a_X, double a_Y, double a_Z,
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const Vector3d & a_Speed,
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const Vector3d & a_Speed,
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cEntityEffect::eType a_EntityEffectType,
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cItem a_Item
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cEntityEffect a_EntityEffect,
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int a_PotionColor
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) :
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) :
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super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_EntityEffectType(a_EntityEffectType),
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m_EntityEffectType(cEntityEffect::effNoEffect),
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m_EntityEffect(a_EntityEffect),
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m_EntityEffect(cEntityEffect()),
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m_PotionColor(a_PotionColor),
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m_PotionColor(0),
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m_DestroyTimer(-1)
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m_DestroyTimer(-1)
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{
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{
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SetSpeed(a_Speed);
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SetSpeed(a_Speed);
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m_EntityEffectType = cEntityEffect::GetPotionEffectType(a_Item.m_ItemDamage);
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m_EntityEffect = cEntityEffect(
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cEntityEffect::GetPotionEffectDuration(a_Item.m_ItemDamage),
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cEntityEffect::GetPotionEffectIntensity(a_Item.m_ItemDamage)
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);
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m_PotionColor = cEntityEffect::GetPotionColor(a_Item.m_ItemDamage);
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}
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}
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@ -29,9 +29,7 @@ public:
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cEntity * a_Creator,
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cEntity * a_Creator,
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double a_X, double a_Y, double a_Z,
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double a_X, double a_Y, double a_Z,
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const Vector3d & a_Speed,
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const Vector3d & a_Speed,
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cEntityEffect::eType a_EntityEffectType,
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cItem a_Item
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cEntityEffect a_EntityEffect,
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int a_PotionColor
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);
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);
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cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
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cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
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}
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}
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/** Returns the potion color (used by the client for visuals), based on the potion's damage value */
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static int GetPotionColor(short a_ItemDamage)
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{
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// Lowest six bits
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return (a_ItemDamage & 0x3f);
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}
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/** Translates the potion's damage value into the entity effect that the potion gives */
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static cEntityEffect::eType GetEntityEffectType(short a_ItemDamage)
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{
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// Lowest four bits
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// Potion effect bits are different from entity effect values
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// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
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switch (a_ItemDamage & 0x0f)
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{
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case 0x01: return cEntityEffect::effRegeneration;
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case 0x02: return cEntityEffect::effSpeed;
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case 0x03: return cEntityEffect::effFireResistance;
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case 0x04: return cEntityEffect::effPoison;
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case 0x05: return cEntityEffect::effInstantHealth;
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case 0x06: return cEntityEffect::effNightVision;
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case 0x08: return cEntityEffect::effWeakness;
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case 0x09: return cEntityEffect::effStrength;
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case 0x0a: return cEntityEffect::effSlowness;
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case 0x0c: return cEntityEffect::effInstantDamage;
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case 0x0d: return cEntityEffect::effWaterBreathing;
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case 0x0e: return cEntityEffect::effInvisibility;
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// No effect potions
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case 0x00:
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case 0x07:
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case 0x0b: // Will be potion of leaping in 1.8
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case 0x0f:
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{
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break;
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}
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}
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return cEntityEffect::effNoEffect;
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}
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/** Retrieves the intensity level from the potion's damage value.
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Returns 0 for level I potions, 1 for level II potions. */
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static short GetEntityEffectIntensity(short a_ItemDamage)
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{
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// Level II potion if the fifth lowest bit is set
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return ((a_ItemDamage & 0x20) != 0) ? 1 : 0;
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}
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/** Returns the effect duration, in ticks, based on the potion's damage value */
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static int GetEntityEffectDuration(short a_ItemDamage)
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{
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// Base duration in ticks
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int base = 0;
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double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1;
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switch (GetEntityEffectType(a_ItemDamage))
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{
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case cEntityEffect::effRegeneration:
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case cEntityEffect::effPoison:
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{
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base = 900;
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break;
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}
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case cEntityEffect::effSpeed:
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case cEntityEffect::effFireResistance:
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case cEntityEffect::effNightVision:
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case cEntityEffect::effStrength:
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case cEntityEffect::effWaterBreathing:
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case cEntityEffect::effInvisibility:
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{
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base = 3600;
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break;
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}
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case cEntityEffect::effWeakness:
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case cEntityEffect::effSlowness:
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{
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base = 1800;
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break;
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}
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}
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// If potion is level II, half the duration. If not, stays the same
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TierCoeff = (GetEntityEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
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// If potion is extended, multiply duration by 8/3. If not, stays the same
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// Extended potion if sixth lowest bit is set
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ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
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// If potion is splash potion, multiply duration by 3/4. If not, stays the same
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SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
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// Ref.:
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// http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
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return (int)(base * TierCoeff * ExtCoeff * SplashCoeff);
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}
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/** Returns true if the potion with the given damage is drinkable */
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static bool IsPotionDrinkable(short a_ItemDamage)
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{
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// Drinkable potion if 13th lowest bit is set
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// Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
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return ((a_ItemDamage & 0x2000) != 0);
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}
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// cItemHandler overrides:
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// cItemHandler overrides:
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virtual bool IsDrinkable(short a_ItemDamage) override
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virtual bool IsDrinkable(short a_ItemDamage) override
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{
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{
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// Drinkable potion if 13th lowest bit is set
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// Drinkable potion if 13th lowest bit is set
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// Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
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// Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
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return IsPotionDrinkable(a_ItemDamage);
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return cEntityEffect::IsPotionDrinkable(a_ItemDamage);
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}
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}
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@ -145,7 +31,7 @@ public:
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short PotionDamage = a_Item.m_ItemDamage;
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short PotionDamage = a_Item.m_ItemDamage;
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// Do not throw non-splash potions:
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// Do not throw non-splash potions:
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if (IsPotionDrinkable(PotionDamage))
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if (cEntityEffect::IsPotionDrinkable(PotionDamage))
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{
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{
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return false;
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return false;
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}
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}
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@ -153,20 +39,10 @@ public:
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Vector3d Pos = a_Player->GetThrowStartPos();
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Vector3d Pos = a_Player->GetThrowStartPos();
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Vector3d Speed = a_Player->GetLookVector() * 7;
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Vector3d Speed = a_Player->GetLookVector() * 7;
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cSplashPotionEntity * Projectile = new cSplashPotionEntity(
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if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity::pkSplashPotion, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0)
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a_Player, Pos.x, Pos.y, Pos.z, Speed,
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|
||||||
GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage),
|
|
||||||
GetEntityEffectIntensity(PotionDamage)), GetPotionColor(PotionDamage)
|
|
||||||
);
|
|
||||||
if (Projectile == NULL)
|
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!Projectile->Initialize(*a_World))
|
|
||||||
{
|
|
||||||
delete Projectile;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!a_Player->IsGameModeCreative())
|
if (!a_Player->IsGameModeCreative())
|
||||||
{
|
{
|
||||||
@ -182,12 +58,14 @@ public:
|
|||||||
short PotionDamage = a_Item->m_ItemDamage;
|
short PotionDamage = a_Item->m_ItemDamage;
|
||||||
|
|
||||||
// Do not drink undrinkable potions:
|
// Do not drink undrinkable potions:
|
||||||
if (!IsDrinkable(a_Item->m_ItemDamage))
|
if (!cEntityEffect::IsPotionDrinkable(a_Item->m_ItemDamage))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
a_Player->AddEntityEffect(GetEntityEffectType(PotionDamage), GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage));
|
a_Player->AddEntityEffect(cEntityEffect::GetPotionEffectType(PotionDamage),
|
||||||
|
cEntityEffect::GetPotionEffectDuration(PotionDamage),
|
||||||
|
cEntityEffect::GetPotionEffectIntensity(PotionDamage));
|
||||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||||
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
|
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
|
||||||
return true;
|
return true;
|
||||||
|
@ -1670,7 +1670,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
|||||||
|
|
||||||
void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||||
{
|
{
|
||||||
std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cEntityEffect::effNoEffect, cEntityEffect(), 0));
|
std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cItem()));
|
||||||
if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx))
|
if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
Loading…
Reference in New Issue
Block a user