diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 7ced89e45..37774b08f 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -143,10 +143,11 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk) { /* If we reached the last path waypoint, Or if we haven't re-calculated for too long. - Interval is proportional to distance squared. (Recalculate lots when close, calculate rarely when far) */ + Interval is proportional to distance squared, and its minimum is 10. + (Recalculate lots when close, calculate rarely when far) */ if ( ((GetPosition() - m_PathFinderDestination).Length() < 0.25) || - m_TicksSinceLastPathReset > (0.15 * (m_FinalDestination - GetPosition()).SqrLength()) + ((m_TicksSinceLastPathReset > 10) && (m_TicksSinceLastPathReset > (0.15 * (m_FinalDestination - GetPosition()).SqrLength()))) ) { ResetPathFinding(); diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index 8701dad10..a0b83f593 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -182,7 +182,13 @@ bool cPath::Step_Internal() } // Path found. - if (CurrentCell->m_Location == m_Destination) + if ( + (CurrentCell->m_Location == m_Destination + Vector3i(0, 0, 1)) || + (CurrentCell->m_Location == m_Destination + Vector3i(1, 0, 0)) || + (CurrentCell->m_Location == m_Destination + Vector3i(-1, 0, 0)) || + (CurrentCell->m_Location == m_Destination + Vector3i(0, 0, -1)) || + (CurrentCell->m_Location == m_Destination + Vector3i(0, -1, 0)) + ) { do {