From 007d668c1bdd29bc6d28de0db2681f5c2f77ed5c Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 15 Dec 2013 21:25:13 +0100 Subject: [PATCH] Server saves if a player is flying. --- src/Entities/Player.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 38b911fd2..5165c2f8a 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1517,6 +1517,7 @@ bool cPlayer::LoadFromDisk() m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); + m_IsFlying = root.get("isflying", 0).asBool(); //SetExperience(root.get("experience", 0).asInt()); @@ -1567,7 +1568,8 @@ bool cPlayer::SaveToDisk() root["foodSaturation"] = m_FoodSaturationLevel; root["foodTickTimer"] = m_FoodTickTimer; root["foodExhaustion"] = m_FoodExhaustionLevel; - root["world"] = GetWorld()->GetName(); + root["world"] = GetWorld()->GetName(); + root["isflying"] = IsFlying(); if (m_GameMode == GetWorld()->GetGameMode()) {