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cuberite-2a/src/UI/EnderChestWindow.h

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// EnderChestWindow.h
// Representing the UI window for the enderchest block
#pragma once
#include "Window.h"
#include "../BlockEntities/EnderChestEntity.h"
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class cEnderChestWindow:
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public cWindow
{
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using Super = cWindow;
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public:
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cEnderChestWindow(cEnderChestEntity * a_EnderChest);
virtual ~cEnderChestWindow() override;
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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protected:
cWorld * m_World;
Vector3i m_BlockPos; // Position of the enderchest, for the window-close packet
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};