2012-12-21 06:04:08 -05:00
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2012-06-14 09:06:06 -04:00
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#pragma once
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2012-09-23 16:53:08 -04:00
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#include "PassiveMonster.h"
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2012-06-14 09:06:06 -04:00
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2012-12-21 06:04:08 -05:00
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class cSheep :
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public cPassiveMonster
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{
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2012-12-21 06:04:08 -05:00
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typedef cPassiveMonster super;
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2012-06-14 09:06:06 -04:00
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public:
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2014-06-30 14:23:17 -04:00
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2014-07-01 14:42:23 -04:00
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/** The number is the color of the sheep.
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2014-07-12 19:04:43 -04:00
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Use E_META_WOOL_* constants for the wool color.
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If you type -1, the server will generate a random color
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with the GenerateNaturalRandomColor() function. */
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2014-06-28 06:59:09 -04:00
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cSheep(int a_Color = -1);
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2014-07-22 18:36:13 -04:00
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CLASS_PROTODEF(cSheep)
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2014-10-20 16:55:07 -04:00
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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2014-01-29 13:15:26 -05:00
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
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2014-07-12 19:04:43 -04:00
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/** Generates a random color for the sheep like the vanilla server.
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The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
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static NIBBLETYPE GenerateNaturalRandomColor(void);
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2013-10-08 14:20:49 -04:00
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bool IsSheared(void) const { return m_IsSheared; }
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void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
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2013-10-08 14:20:49 -04:00
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int GetFurColor(void) const { return m_WoolColor; }
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void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
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private:
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bool m_IsSheared;
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int m_WoolColor;
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int m_TimeToStopEating;
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2012-12-21 06:04:08 -05:00
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} ;
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2012-06-14 09:06:06 -04:00
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