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cuberite-2a/src/Blocks/BlockPlanks.h

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#pragma once
#include "BlockHandler.h"
class cBlockPlanksHandler : public cBlockHandler
{
public:
cBlockPlanksHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
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a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
return true;
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;