2012-06-14 09:06:06 -04:00
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#pragma once
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2013-05-25 07:59:13 -04:00
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#include "BlockEntityWithItems.h"
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2012-06-14 09:06:06 -04:00
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namespace Json
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{
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class Value;
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};
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class cClientHandle;
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2013-12-16 16:02:28 -05:00
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// tolua_begin
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class cChestEntity :
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public cBlockEntityWithItems
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{
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2013-05-25 07:59:13 -04:00
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typedef cBlockEntityWithItems super;
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2012-06-14 09:06:06 -04:00
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public:
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enum
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{
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ContentsHeight = 3,
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ContentsWidth = 9,
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} ;
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2013-04-06 17:21:57 -04:00
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// tolua_end
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2014-10-19 06:46:25 -04:00
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BLOCKENTITY_PROTODEF(cChestEntity);
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2014-07-12 17:30:34 -04:00
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/** Constructor used for normal operation */
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
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2012-06-14 09:06:06 -04:00
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virtual ~cChestEntity();
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2012-10-20 17:53:09 -04:00
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// cBlockEntity overrides:
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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2014-07-12 17:30:34 -04:00
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/** Opens a new chest window for this chest.
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Scans for neighbors to open a double chest window, if appropriate. */
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void OpenNewWindow(void);
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/** Gets the number of players who currently have this chest open */
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int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
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2014-07-12 17:30:34 -04:00
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/** Sets the number of players who currently have this chest open */
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void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
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private:
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2014-07-12 17:30:34 -04:00
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/** Number of players who currently have this chest open */
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int m_NumActivePlayers;
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} ; // tolua_export
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2012-06-14 09:06:06 -04:00
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