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cuberite-2a/source/cRoot.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cRoot.h"
#include "cServer.h"
#include "cWorld.h"
#include "cWebAdmin.h"
#include "cFurnaceRecipe.h"
#include "cGroupManager.h"
#include "CraftingRecipes.h"
#include "cPluginManager.h"
#include "cMonsterConfig.h"
#include "cSleep.h"
#include "cThread.h"
#include "cFileFormatUpdater.h"
#include "cRedstone.h"
#include "cPlayer.h"
#include "blocks/Block.h"
#include "items/Item.h"
#include "cChunk.h"
#ifdef USE_SQUIRREL
#include "squirrelbindings/SquirrelFunctions.h"
#include "squirrelbindings/SquirrelBindings.h"
#endif
#include "../iniFile/iniFile.h"
#include <iostream>
cRoot* cRoot::s_Root = 0;
cRoot::cRoot()
: m_Server( NULL )
, m_MonsterConfig( NULL )
, m_GroupManager( NULL )
, m_CraftingRecipes(NULL)
, m_FurnaceRecipe( NULL )
, m_WebAdmin( NULL )
, m_PluginManager( NULL )
, m_Log( NULL )
, m_bStop( false )
, m_bRestart( false )
, m_InputThread( NULL )
, m_pDefaultWorld( NULL )
{
s_Root = this;
}
cRoot::~cRoot()
{
s_Root = 0;
}
void cRoot::InputThread(void * a_Params)
{
cRoot & self = *(cRoot*)a_Params;
while (!(self.m_bStop || self.m_bRestart))
{
std::string Command;
std::getline(std::cin, Command);
self.ServerCommand(Command);
}
}
void cRoot::Start()
{
delete m_Log;
m_Log = new cMCLogger();
m_bStop = false;
while (!m_bStop)
{
m_bRestart = false;
LoadGlobalSettings();
cFileFormatUpdater::UpdateFileFormat();
LOG("Creating new server instance...");
m_Server = new cServer();
LOG("Starting server...");
cIniFile IniFile("settings.ini");
IniFile.ReadFile();
int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
if(!m_Server->InitServer( Port ))
{
LOG("Failed to start server, shutting down.");
return;
}
IniFile.WriteFile();
cIniFile WebIniFile("webadmin.ini");
if( WebIniFile.ReadFile() )
{
if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
{
LOG("Creating WebAdmin...");
m_WebAdmin = new cWebAdmin(8080);
}
}
LOG("Loading settings...");
m_GroupManager = new cGroupManager();
m_CraftingRecipes = new cCraftingRecipes;
m_FurnaceRecipe = new cFurnaceRecipe();
LOG("Loading worlds...");
LoadWorlds();
LOG("Loading plugin manager...");
m_PluginManager = new cPluginManager(); // This should be last
m_PluginManager->ReloadPluginsNow();
LOG("Loading MonsterConfig...");
m_MonsterConfig = new cMonsterConfig;
// This sets stuff in motion
LOG("Starting Authenticator...");
m_Authenticator.Start();
LOG("Starting worlds...");
StartWorlds();
LOG("Starting server...");
m_Server->StartListenThread();
//cHeartBeat* HeartBeat = new cHeartBeat();
#if !defined(ANDROID_NDK)
LOG("Starting InputThread...");
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
m_InputThread->Start( false ); //we should NOT wait? Otherwise we can<61>t stop the server from other threads than the input thread
#endif
LOG("Initialization done, server running now.");
while( !m_bStop && !m_bRestart ) // These are modified by external threads
{
cSleep::MilliSleep( 1000 );
}
#if !defined(ANDROID_NDK)
delete m_InputThread; m_InputThread = 0;
#endif
// Deallocate stuffs
LOG("Shutting down server...");
m_Server->Shutdown(); // This waits for threads to stop and d/c clients
LOG("Stopping world threads...");
StopWorlds();
LOG("Stopping authenticator...");
m_Authenticator.Stop();
LOG("Stopping plugin manager...");
delete m_PluginManager; m_PluginManager = 0; // This should be first
#ifdef USE_SQUIRREL
CloseSquirrelVM();
#endif
LOG("Freeing MonsterConfig...");
delete m_MonsterConfig; m_MonsterConfig = 0;
LOG("Stopping WebAdmin...");
delete m_WebAdmin; m_WebAdmin = 0;
LOG("Unloading recipes...");
delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
delete m_CraftingRecipes; m_CraftingRecipes = NULL;
LOG("Forgetting groups...");
delete m_GroupManager; m_GroupManager = 0;
LOG("Unloading worlds...");
UnloadWorlds();
cItemHandler::Deinit();
cBlockHandler::Deinit();
LOG("Destroying server...");
//delete HeartBeat; HeartBeat = 0;
delete m_Server; m_Server = 0;
LOG("Shutdown done.");
}
delete m_Log; m_Log = 0;
}
void cRoot::LoadGlobalSettings()
{
cIniFile IniFile("settings.ini");
if( IniFile.ReadFile() )
{
cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
}
}
void cRoot::LoadWorlds(void)
{
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
// First get the default world
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
// Then load the other worlds
unsigned int KeyNum = IniFile.FindKey("Worlds");
unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
if (NumWorlds <= 0)
{
return;
}
for (unsigned int i = 0; i < NumWorlds; i++)
{
AString ValueName = IniFile.GetValueName(KeyNum, i );
if (ValueName.compare("World") != 0)
{
continue;
}
AString WorldName = IniFile.GetValue(KeyNum, i );
if (WorldName.empty())
{
continue;
}
cWorld* NewWorld = new cWorld( WorldName.c_str() );
m_WorldsByName[ WorldName ] = NewWorld;
} // for i - Worlds
}
void cRoot::StartWorlds(void)
{
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
itr->second->InitializeSpawn();
}
}
void cRoot::StopWorlds(void)
{
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
itr->second->StopThreads();
}
}
void cRoot::UnloadWorlds(void)
{
m_pDefaultWorld = NULL;
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
delete itr->second;
}
m_WorldsByName.clear();
}
cWorld* cRoot::GetDefaultWorld()
{
return m_pDefaultWorld;
}
cWorld* cRoot::GetWorld( const AString & a_WorldName )
{
WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
if( itr != m_WorldsByName.end() )
return itr->second;
return 0;
}
bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
if (a_Callback.Item(itr->second))
{
return false;
}
}
return true;
}
void cRoot::TickWorlds( float a_Dt )
{
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
itr->second->Tick( a_Dt );
}
}
void cRoot::ServerCommand(const AString & a_Cmd)
{
LOG("Server console command: \"%s\"", a_Cmd.c_str());
m_Server->ServerCommand(a_Cmd);
if (a_Cmd == "stop")
{
m_bStop = true;
}
else if (a_Cmd == "restart")
{
m_bRestart = true;
}
}
void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
{
m_Server->KickUser(a_ClientID, a_Reason);
}
void cRoot::AuthenticateUser(int a_ClientID)
{
m_Server->AuthenticateUser(a_ClientID);
}
int cRoot::GetTotalChunkCount(void)
{
int res = 0;
for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
res += itr->second->GetNumChunks();
}
return res;
}
void cRoot::SaveAllChunks(void)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->SaveAllChunks();
}
}
bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
if (!itr->second->ForEachPlayer(a_Callback))
{
return false;
}
}
return true;
}
bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
class cCallback : public cPlayerListCallback
{
unsigned int BestRating;
unsigned int NameLength;
const AString PlayerName;
cPlayerListCallback & m_Callback;
virtual bool Item (cPlayer * a_pPlayer)
{
unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
if (Rating > 0 && Rating >= BestRating)
{
BestMatch = a_pPlayer;
if( Rating > BestRating ) NumMatches = 0;
BestRating = Rating;
++NumMatches;
}
if (Rating == NameLength) // Perfect match
{
return false;
}
return true;
}
public:
cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback)
: m_Callback( a_Callback )
, BestMatch( NULL )
, BestRating( 0 )
, NumMatches( 0 )
, NameLength( a_PlayerName.length() )
, PlayerName( a_PlayerName )
{}
cPlayer * BestMatch;
unsigned int NumMatches;
} Callback (a_PlayerName, a_Callback);
ForEachPlayer( Callback );
if (Callback.NumMatches == 1)
{
return a_Callback.Item (Callback.BestMatch);
}
return false;
}
void cRoot::LogChunkStats(void)
{
int SumNumValid = 0;
int SumNumDirty = 0;
int SumNumInLighting = 0;
int SumNumInGenerator = 0;
int SumMem = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
cWorld * World = itr->second;
int NumInGenerator = World->GetGeneratorQueueLength();
int NumInSaveQueue = World->GetStorageSaveQueueLength();
int NumInLoadQueue = World->GetStorageLoadQueueLength();
int NumValid = 0;
int NumDirty = 0;
int NumInLighting = 0;
World->GetChunkStats(NumValid, NumDirty, NumInLighting);
LOG("World %s:", World->GetName().c_str());
LOG(" Num loaded chunks: %d", NumValid);
LOG(" Num dirty chunks: %d", NumDirty);
LOG(" Num chunks in lighting queue: %d", NumInLighting);
LOG(" Num chunks in generator queue: %d", NumInGenerator);
LOG(" Num chunks in storage load queue: %d", NumInLoadQueue);
LOG(" Num chunks in storage save queue: %d", NumInSaveQueue);
int Mem = NumValid * sizeof(cChunk);
LOG(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
LOG(" Per-chunk memory size breakdown:");
LOG(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
LOG(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
LOG(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
LOG(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
LOG(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
LOG(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
SumNumValid += NumValid;
SumNumDirty += NumDirty;
SumNumInLighting += NumInLighting;
SumNumInGenerator += NumInGenerator;
SumMem += Mem;
}
LOG("Totals:");
LOG(" Num loaded chunks: %d", SumNumValid);
LOG(" Num dirty chunks: %d", SumNumDirty);
LOG(" Num chunks in lighting queue: %d", SumNumInLighting);
LOG(" Num chunks in generator queue: %d", SumNumInGenerator);
LOG(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
}