35 lines
563 B
C
35 lines
563 B
C
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#pragma once
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#include "Block.h"
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class cBlockTallGrassHandler : public cBlockHandler
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{
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public:
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cBlockTallGrassHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual bool IgnoreBuildCollision()
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{
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return true;
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}
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virtual int GetDropID()
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{
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return E_ITEM_SEEDS;
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}
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virtual char GetDropCount()
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{
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MTRand r1;
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if(r1.randInt(10) == 5)
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return 1;
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return 0;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
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}
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};
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