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cuberite-2a/source/Items/ItemDye.h

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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemDyeHandler : public cItemHandler
{
public:
cItemDyeHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
// Handle growing the plants:
if (a_Item->m_ItemHealth == E_META_DYE_WHITE)
{
if(a_World->GrowPlant(a_X, a_Y, a_Z, true))
{
if (a_Player->GetGameMode() == eGameMode_Survival)
{
cItem Item(a_Item->m_ItemID, 1, a_Item->m_ItemHealth);
a_Player->GetInventory().RemoveItem(Item);
return true;
}
}
}
return false;
}
};