
#pragma once

#include "BlockHandler.h"
#include "../World.h"
#include "BlockSlab.h"





class cBlockRedstoneHandler :
	public cBlockHandler
{
public:
	cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
		: cBlockHandler(a_BlockType)
	{
	}



	virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
	{
		if (a_RelY <= 0)
		{
			return false;
		}

		BLOCKTYPE BelowBlock;
		NIBBLETYPE BelowBlockMeta;
		a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta);

		if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
		{
			return true;
		}
		else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
		{
			// Check if the slab is turned up side down
			if ((BelowBlockMeta & 0x08) == 0x08)
			{
				return true;
			}
		}
		return false;
	}
	
	
	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
	{
		// Reset meta to zero
		a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1, 0));
	}
} ;




