
// Protocol_1_12.h

/*
Declares the 1.12 protocol classes:
	- cProtocol_1_12
		- release 1.12 protocol (#335)
	- cProtocol_1_12_1
		- release 1.12.1 protocol (#338)
	- cProtocol_1_12_2
		- release 1.12.2 protocol (#340)
(others may be added later in the future for the 1.12 release series)
*/





#pragma once

#include "Protocol_1_11.h"





class cProtocol_1_12:
	public cProtocol_1_11_1
{
	using Super = cProtocol_1_11_1;

public:

	cProtocol_1_12(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);

protected:
	virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
	virtual void HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer);
	virtual void HandlePacketCraftingBookData(cByteBuffer & a_ByteBuffer);
	virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
	virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
	virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override;

protected:

	virtual UInt32 GetPacketID(ePacketType a_Packet) override;
};





class cProtocol_1_12_1:
	public cProtocol_1_12
{
	using Super = cProtocol_1_12;

public:

	cProtocol_1_12_1(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);

protected:
	virtual UInt32 GetPacketID(ePacketType a_Packet) override;

	virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
	virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
};





class cProtocol_1_12_2:
	public cProtocol_1_12_1
{
	using Super = cProtocol_1_12_1;

public:

	cProtocol_1_12_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State):
		Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
	{
	}

protected:
	virtual void HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) override;
	virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
	virtual void SendKeepAlive(UInt32 a_PingID) override;
};




