Legacy.
Update Notes:
Fixes:
OpenGL:
Fix a possible conditional on uninitialized memory in ReadBackbuffer
Builds no longer require SDL_syswm.h, unless you're building for UIKit
VertexElementFormat.Color input should be normalized, even if VertexElementUsage is not also Color
Work around Wayland transparency issues by inaccurately forcing an RGB8 backbuffer, rather than RGBA8
D3D11: Various threading safety fixes, notably for shader programs and ReadBackbuffer
Fixed a tracing bug that caused data to get overwritten after calling ResetBackbuffer
Continued work on the Vulkan pre-release