ok solene@ (minor tweaks to README since then) DESCR: Shockolate - System Shock, but cross platform! Based on the source code for PowerPC released by Night Dive Studios, Incorporated. Shockolate is a cross platform source port of System Shock, using SDL2. This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released. The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality of life improvements including an OpenGL renderer and mod support!
45 lines
1.1 KiB
Makefile
45 lines
1.1 KiB
Makefile
# $OpenBSD: Makefile,v 1.1.1.1 2020/09/07 12:14:33 thfr Exp $
|
|
|
|
COMMENT = source port of 3D game System Shock
|
|
|
|
V = 0.7.8pl20200610
|
|
DISTNAME = shockolate-v${V}
|
|
PKGNAME = shockolate-${V}
|
|
GH_ACCOUNT = Interrupt
|
|
GH_PROJECT = systemshock
|
|
GH_COMMIT = 25081d5033ca7dde50d17cb76d4ffaf73de27bb0
|
|
|
|
CATEGORIES = games x11
|
|
MAINTAINER = Thomas Frohwein <thfr@openbsd.org>
|
|
|
|
# GPLv3
|
|
PERMIT_PACKAGE = Yes
|
|
|
|
WANTLIB += ${COMPILER_LIBCXX} GL GLU SDL2 SDL2_mixer c curses
|
|
WANTLIB += fluidsynth m readline
|
|
|
|
# C++11
|
|
COMPILER = base-clang ports-gcc
|
|
MODULES = devel/cmake
|
|
LIB_DEPENDS = audio/fluidsynth \
|
|
devel/sdl2-mixer
|
|
CONFIGURE_ARGS = -DENABLE_FLUIDSYNTH=ON \
|
|
-DENABLE_SDL2=ON \
|
|
-DENABLE_SOUND=ON
|
|
CONFIGURE_ENV = SDL2_DIR=${LOCALBASE}
|
|
NO_TEST = Yes
|
|
|
|
do-gen:
|
|
${SUBST_CMD} ${WRKSRC}/CMakeLists.txt
|
|
|
|
do-install:
|
|
${INSTALL_PROGRAM_DIR} ${PREFIX}/share/shockolate
|
|
${INSTALL_PROGRAM} ${WRKBUILD}/systemshock ${PREFIX}/share/shockolate/
|
|
${INSTALL_DATA_DIR} ${PREFIX}/share/shockolate/shaders
|
|
${INSTALL_DATA} ${WRKSRC}/shaders/* \
|
|
${PREFIX}/share/shockolate/shaders/
|
|
${SUBST_CMD} -c -m 755 ${FILESDIR}/systemshock.sh \
|
|
${PREFIX}/bin/systemshock
|
|
|
|
.include <bsd.port.mk>
|