$OpenBSD: patch-gamectl_cpp,v 1.2 2007/12/05 10:49:24 ajacoutot Exp $ --- gamectl.cpp.orig Sun Oct 28 02:28:04 2007 +++ gamectl.cpp Wed Dec 5 11:23:44 2007 @@ -38,7 +38,7 @@ int gamecontrol_t::dl; int gamecontrol_t::dr; int gamecontrol_t::ul; int gamecontrol_t::ur; -int gamecontrol_t::shot; +int gamecontrol_t::shot = 1; int gamecontrol_t::direction = 1; int gamecontrol_t::new_direction = 0; int gamecontrol_t::latch_timer = 0; @@ -52,7 +52,7 @@ void gamecontrol_t::init(int always_fire) right = 0; up = 0; down = 0; - shot = 0; + shot = 1; movekey_pressed = 0; SDL_EnableKeyRepeat(r_delay, r_interval); } @@ -213,7 +213,7 @@ void gamecontrol_t::press(int k) dr = 1; break; case BTN_FIRE: - shot = 1; + shot = !shot; break; } gamecontrol_t::change(); @@ -248,7 +248,6 @@ void gamecontrol_t::release(int k) dr = 0; break; case BTN_FIRE: - shot = 0; break; } gamecontrol_t::change();