$OpenBSD: patch-source_AppHdr_h,v 1.1.1.1 2005/10/22 15:20:28 espie Exp $ --- source/AppHdr.h.orig Mon Mar 24 02:05:12 2003 +++ source/AppHdr.h Wed Oct 19 13:14:04 2005 @@ -151,7 +151,7 @@ // Most of the linux stuff applies, and so we want it #define LINUX #define PLAIN_TERM -//#define MULTIUSER + #define MULTIUSER #include "liblinux.h" // The ALTCHARSET may come across as DEC characters/JIS on non-ibm platforms @@ -167,7 +167,7 @@ // This is used for BSD tchars type ioctl, use this if you can't // use the Posix support above. - #define USE_TCHARS_IOCTL + // #define USE_TCHARS_IOCTL // This uses Unix signal control to block some things, may be // useful in conjunction with USE_TCHARS_IOCTL. @@ -377,7 +377,9 @@ // Setting it to nothing or not setting it will cause all game files to // be dumped in the current directory. // +#if !defined(SAVE_DIR_PATH) #define SAVE_DIR_PATH "/opt/crawl/lib/" +#endif // will make this little thing go away. Define SAVE_PACKAGE_CMD // to a command to compress and bundle the save game files into a @@ -389,9 +391,6 @@ // // Comment these lines out if you want to leave the save files uncompressed. // - #define SAVE_PACKAGE_CMD "/usr/bin/zip -m -q -j -1 %s.zip %s.*" - #define LOAD_UNPACKAGE_CMD "/usr/bin/unzip -q -o %s.zip -d" SAVE_DIR_PATH - #define PACKAGE_SUFFIX ".zip" // This provides some rudimentary protection against people using // save file cheats on multi-user systems.