$OpenBSD: patch-src_platform_SDLMedia_cxx,v 1.3 2011/09/22 23:08:49 jasper Exp $ --- src/platform/SDLMedia.cxx.orig Tue Jun 7 16:28:52 2011 +++ src/platform/SDLMedia.cxx Thu Sep 22 23:55:14 2011 @@ -105,8 +105,7 @@ bool SDLMedia::openAudio() // how big a fragment to use? we want to hold at around 1/10th of // a second. - // probably SDL is using multiple buffering, make it a 3rd - int fragmentSize = (int)(0.03f * (float)audioOutputRate); + int fragmentSize = (int)(0.1f * (float)audioOutputRate); int n; n = 0;