/* $OpenBSD: config_unix.h,v 1.1 2005/06/23 00:50:17 jolan Exp $ */ /* This file contains some compile-time configuration options for *nix * systems. * config_unix.h is generated from config_unix.h.in by build.sh * For windows, you'll have to edit src/msvc++/config.h manually * if you want anything else than the defaults. */ #ifndef _CONFIG_UNIX_H #define _CONFIG_UNIX_H /* Directory where the UQM game data is located */ #define CONTENTDIR "@PREFIX@/share/uqm/content" /* Directory where game data will be stored */ #define USERDIR "~/.uqm/" /* Directory where config files will be stored */ #define CONFIGDIR USERDIR /* Directory where supermelee teams will be stored */ #define MELEEDIR "${UQM_CONFIG_DIR}teams/" /* Directory where save games will be stored */ #define SAVEDIR "${UQM_CONFIG_DIR}save/" /* Defined if words are stored with the most significant byte first */ #@ENDIAN@ WORDS_BIGENDIAN /* Defined if your system has readdir_r of its own */ #define HAVE_READDIR_R /* Defined if your system has setenv of its own */ #define HAVE_SETENV /* Defined if your system has strupr of its own */ #undef HAVE_STRUPR /* Defined if your system has stricmp of its own */ #undef HAVE_STRICMP /* Defined if your system has getopt.h */ #define HAVE_GETOPT_H /* Defined if your system has iswgraph of its own*/ #define HAVE_ISWGRAPH /* Defined if your system has wchar_t of its own */ #define HAVE_WCHAR_T /* Defined if your system has wint_t of its own */ #define HAVE_WINT_T #endif /* _CONFIG_UNIX_H */